/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";

var ZoomHelper = {
  zoomOut: function() {
    Messaging.sendRequest({ type: "Browser:ZoomToPageWidth" });
  },

  isRectZoomedIn: function(aRect, aViewport) {
    // This function checks to see if the area of the rect visible in the
    // viewport (i.e. the "overlapArea" variable below) is approximately
    // the max area of the rect we can show. It also checks that the rect
    // is actually on-screen by testing the left and right edges of the rect.
    // In effect, this tells us whether or not zooming in to this rect
    // will significantly change what the user is seeing.
    const minDifference = -20;
    const maxDifference = 20;
    const maxZoomAllowed = 4; // keep this in sync with mobile/android/base/ui/PanZoomController.MAX_ZOOM

    let vRect = new Rect(aViewport.cssX, aViewport.cssY, aViewport.cssWidth, aViewport.cssHeight);
    let overlap = vRect.intersect(aRect);
    let overlapArea = overlap.width * overlap.height;
    let availHeight = Math.min(aRect.width * vRect.height / vRect.width, aRect.height);
    let showing = overlapArea / (aRect.width * availHeight);
    let dw = (aRect.width - vRect.width);
    let dx = (aRect.x - vRect.x);

    if (fuzzyEquals(aViewport.zoom, maxZoomAllowed) && overlap.width / aRect.width > 0.9) {
      // we're already at the max zoom and the block is not spilling off the side of the screen so that even
      // if the block isn't taking up most of the viewport we can't pan/zoom in any more. return true so that we zoom out
      return true;
    }

    return (showing > 0.9 &&
            dx > minDifference && dx < maxDifference &&
            dw > minDifference && dw < maxDifference);
  },

  /* Zoom to an element, optionally keeping a particular part of it
   * in view if it is really tall.
   */
  zoomToElement: function(aElement, aClickY = -1, aCanZoomOut = true, aCanScrollHorizontally = true) {
    let rect = ElementTouchHelper.getBoundingContentRect(aElement);

    const margin = 15;


    let viewport = BrowserApp.selectedTab.getViewport();
    rect = new Rect(aCanScrollHorizontally ? Math.max(viewport.cssPageLeft, rect.x - margin) : viewport.cssX,
                    rect.y,
                    aCanScrollHorizontally ? rect.w + 2 * margin : viewport.cssWidth,
                    rect.h);
    // constrict the rect to the screen's right edge
    rect.width = Math.min(rect.width, viewport.cssPageRight - rect.x);

    // if the rect is already taking up most of the visible area and is stretching the
    // width of the page, then we want to zoom out instead.
    if (aElement) {
      if (BrowserEventHandler.mReflozPref) {
        let zoomFactor = BrowserApp.selectedTab.getZoomToMinFontSize(aElement);

        rect.width = zoomFactor <= 1.0 ? rect.width : gScreenWidth / zoomFactor;
        rect.height = zoomFactor <= 1.0 ? rect.height : rect.height / zoomFactor;
        if (zoomFactor == 1.0 || ZoomHelper.isRectZoomedIn(rect, viewport)) {
          if (aCanZoomOut) {
            ZoomHelper.zoomOut();
          }
          return;
        }
      } else if (ZoomHelper.isRectZoomedIn(rect, viewport)) {
        if (aCanZoomOut) {
          ZoomHelper.zoomOut();
        }
        return;
      }

      ZoomHelper.zoomToRect(rect, aClickY);
    }
  },

  /* Zoom to a specific part of the screen defined by a rect,
   * optionally keeping a particular part of it in view
   * if it is really tall.
   */
  zoomToRect: function(aRect, aClickY = -1) {
    let viewport = BrowserApp.selectedTab.getViewport();

    let rect = {
      x: aRect.x,
      y: aRect.y,
      w: aRect.width,
      h: Math.min(aRect.width * viewport.cssHeight / viewport.cssWidth, aRect.height)
    };

    rect.type = "Browser:ZoomToRect";

    if (aClickY >= 0) {
      // if the block we're zooming to is really tall, and we want to keep a particular
      // part of it in view, then adjust the y-coordinate of the target rect accordingly.
      // the 1.2 multiplier is just a little fuzz to compensate for aRect including horizontal 
      // margins but not vertical ones.
      let cssTapY = viewport.cssY + aClickY;
      if ((aRect.height > rect.h) && (cssTapY > rect.y + (rect.h * 1.2))) {
        rect.y = cssTapY - (rect.h / 2);
      }
    }

    Messaging.sendRequest(rect);
  },
};
