/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include <math.h>

#include "prlink.h"
#include "prmem.h"
#include "prenv.h"
#include "gfxPrefs.h"
#include "nsString.h"
#include "mozilla/Preferences.h"

#include "mozilla/gfx/Quaternion.h"

#ifdef XP_WIN
#include "../layers/d3d11/CompositorD3D11.h"
#endif

#include "gfxVROculus.h"

#include "nsServiceManagerUtils.h"
#include "nsIScreenManager.h"

#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif

using namespace mozilla::gfx;
using namespace mozilla::gfx::impl;

namespace {

#ifdef OVR_CAPI_LIMITED_MOZILLA
static pfn_ovr_Initialize ovr_Initialize = nullptr;
static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;

static pfn_ovrHmd_Detect ovrHmd_Detect = nullptr;
static pfn_ovrHmd_Create ovrHmd_Create = nullptr;
static pfn_ovrHmd_CreateDebug ovrHmd_CreateDebug = nullptr;
static pfn_ovrHmd_Destroy ovrHmd_Destroy = nullptr;

static pfn_ovrHmd_ConfigureTracking ovrHmd_ConfigureTracking = nullptr;
static pfn_ovrHmd_RecenterPose ovrHmd_RecenterPose = nullptr;
static pfn_ovrHmd_GetTrackingState ovrHmd_GetTrackingState = nullptr;
static pfn_ovrHmd_GetFovTextureSize ovrHmd_GetFovTextureSize = nullptr;
static pfn_ovrHmd_GetRenderDesc ovrHmd_GetRenderDesc = nullptr;

static pfn_ovrHmd_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet = nullptr;
static pfn_ovrHmd_SubmitFrame ovrHmd_SubmitFrame = nullptr;

#ifdef XP_WIN
static pfn_ovrHmd_CreateSwapTextureSetD3D11 ovrHmd_CreateSwapTextureSetD3D11 = nullptr;
#endif
static pfn_ovrHmd_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL = nullptr;

#ifdef HAVE_64BIT_BUILD
#define BUILD_BITS 64
#else
#define BUILD_BITS 32
#endif

#define OVR_PRODUCT_VERSION 0
#define OVR_MAJOR_VERSION   6
#define OVR_MINOR_VERSION   0

static bool
InitializeOculusCAPI()
{
  static PRLibrary *ovrlib = nullptr;

  if (!ovrlib) {
    nsTArray<nsCString> libSearchPaths;
    nsCString libName;
    nsCString searchPath;

#if defined(_WIN32)
    static const char dirSep = '\\';
#else
    static const char dirSep = '/';
#endif

#if defined(_WIN32)
    static const int pathLen = 260;
    searchPath.SetCapacity(pathLen);
    int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
    if (realLen != 0 && realLen < pathLen) {
      searchPath.SetLength(realLen);
      libSearchPaths.AppendElement(searchPath);
    }
    libName.AppendPrintf("LibOVRRT%d_%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
#elif defined(__APPLE__)
    searchPath.Truncate();
    searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
    libSearchPaths.AppendElement(searchPath);

    if (PR_GetEnv("HOME")) {
      searchPath.Truncate();
      searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
      libSearchPaths.AppendElement(searchPath);
    }
    // The following will match the va_list overload of AppendPrintf if the product version is 0
    // That's bad times.
    //libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
    libName.Append("LibOVRRT_");
    libName.AppendInt(OVR_PRODUCT_VERSION);
#else
    libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
    libSearchPaths.AppendElement(nsCString("/usr/lib"));
    libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
#endif

    // If the pref is present, we override libName
    nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
    if (prefLibPath && prefLibPath.get()) {
      libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
    }

    nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
    if (prefLibName && prefLibName.get()) {
      libName.Assign(prefLibName);
    }

    // search the path/module dir
    libSearchPaths.InsertElementsAt(0, 1, nsCString());

    // If the env var is present, we override libName
    if (PR_GetEnv("OVR_LIB_PATH")) {
      searchPath = PR_GetEnv("OVR_LIB_PATH");
      libSearchPaths.InsertElementsAt(0, 1, searchPath);
    }

    if (PR_GetEnv("OVR_LIB_NAME")) {
      libName = PR_GetEnv("OVR_LIB_NAME");
    }

    for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
      nsCString& libPath = libSearchPaths[i];
      nsCString fullName;
      if (libPath.Length() == 0) {
        fullName.Assign(libName);
      } else {
        fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
      }

      ovrlib = PR_LoadLibrary(fullName.BeginReading());
      if (ovrlib)
        break;
    }

    if (!ovrlib) {
      printf_stderr("Failed to load Oculus VR library!\n");
      return false;
    }
  }

  // was it already initialized?
  if (ovr_Initialize)
    return true;

#define REQUIRE_FUNCTION(_x) do { \
    *(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x);                \
    if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; }       \
  } while (0)

  REQUIRE_FUNCTION(ovr_Initialize);
  REQUIRE_FUNCTION(ovr_Shutdown);
  REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
  
  REQUIRE_FUNCTION(ovrHmd_Detect);
  REQUIRE_FUNCTION(ovrHmd_Create);
  REQUIRE_FUNCTION(ovrHmd_CreateDebug);
  REQUIRE_FUNCTION(ovrHmd_Destroy);
  
  REQUIRE_FUNCTION(ovrHmd_ConfigureTracking);
  REQUIRE_FUNCTION(ovrHmd_RecenterPose);
  REQUIRE_FUNCTION(ovrHmd_GetTrackingState);
  REQUIRE_FUNCTION(ovrHmd_GetFovTextureSize);
  REQUIRE_FUNCTION(ovrHmd_GetRenderDesc);

  REQUIRE_FUNCTION(ovrHmd_DestroySwapTextureSet);
  REQUIRE_FUNCTION(ovrHmd_SubmitFrame);
#ifdef XP_WIN
  REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetD3D11);
#endif
  REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetGL);

#undef REQUIRE_FUNCTION

  return true;

 fail:
  ovr_Initialize = nullptr;
  return false;
}

#else
#include <OVR_Version.h>
// we're statically linked; it's available
static bool InitializeOculusCAPI()
{
  return true;
}

#endif

static void
do_CalcEyePoses(ovrPosef headPose,
                const ovrVector3f hmdToEyeViewOffset[2],
                ovrPosef outEyePoses[2])
{
  if (!hmdToEyeViewOffset || !outEyePoses)
    return;

  for (uint32_t i = 0; i < 2; ++i) {
    gfx::Quaternion o(headPose.Orientation.x, headPose.Orientation.y, headPose.Orientation.z, headPose.Orientation.w);
    Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
    Point3D p = o.RotatePoint(vo);

    outEyePoses[i].Orientation = headPose.Orientation;
    outEyePoses[i].Position.x = p.x + headPose.Position.x;
    outEyePoses[i].Position.y = p.y + headPose.Position.y;
    outEyePoses[i].Position.z = p.z + headPose.Position.z;
  }
}

ovrFovPort
ToFovPort(const VRFieldOfView& aFOV)
{
  ovrFovPort fovPort;
  fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
  fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
  fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
  fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
  return fovPort;
}

VRFieldOfView
FromFovPort(const ovrFovPort& aFOV)
{
  VRFieldOfView fovInfo;
  fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
  fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
  fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
  fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
  return fovInfo;
}

} // namespace

HMDInfoOculus::HMDInfoOculus(ovrHmd aHMD)
  : VRHMDInfo(VRHMDType::Oculus)
  , mHMD(aHMD)
  , mStartCount(0)
{
  MOZ_ASSERT(sizeof(HMDInfoOculus::DistortionVertex) == sizeof(VRDistortionVertex),
             "HMDInfoOculus::DistortionVertex must match the size of VRDistortionVertex");

  MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);

  mDeviceName.AssignLiteral("Oculus VR HMD");

  mSupportedSensorBits = 0;
  if (mHMD->TrackingCaps & ovrTrackingCap_Orientation)
    mSupportedSensorBits |= State_Orientation;
  if (mHMD->TrackingCaps & ovrTrackingCap_Position)
    mSupportedSensorBits |= State_Position;

  mRecommendedEyeFOV[Eye_Left] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Left]);
  mRecommendedEyeFOV[Eye_Right] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Right]);

  mMaximumEyeFOV[Eye_Left] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Left]);
  mMaximumEyeFOV[Eye_Right] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Right]);

  SetFOV(mRecommendedEyeFOV[Eye_Left], mRecommendedEyeFOV[Eye_Right], 0.01, 10000.0);

#if 1
  int32_t xcoord = 0;
  if (getenv("FAKE_OCULUS_SCREEN")) {
      const char *env = getenv("FAKE_OCULUS_SCREEN");
      nsresult err;
      xcoord = nsCString(env).ToInteger(&err);
      if (err != NS_OK) xcoord = 0;
  }
  uint32_t w = mHMD->Resolution.w;
  uint32_t h = mHMD->Resolution.h;
  mScreen = VRHMDManager::MakeFakeScreen(xcoord, 0, std::max(w, h), std::min(w, h));

#ifdef DEBUG
  printf_stderr("OCULUS SCREEN: %d %d %d %d\n", xcoord, 0, std::max(w, h), std::min(w, h));
#endif
#endif
}

void
HMDInfoOculus::Destroy()
{
  if (mHMD) {
    ovrHmd_Destroy(mHMD);
    mHMD = nullptr;
  }
}

bool
HMDInfoOculus::SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
                      double zNear, double zFar)
{
  float pixelsPerDisplayPixel = 1.0;
  ovrSizei texSize[2];

  // get eye parameters and create the mesh
  for (uint32_t eye = 0; eye < NumEyes; eye++) {
    mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
    mFOVPort[eye] = ToFovPort(mEyeFOV[eye]);

    ovrEyeRenderDesc renderDesc = ovrHmd_GetRenderDesc(mHMD, (ovrEyeType) eye, mFOVPort[eye]);

    // As of Oculus 0.6.0, the HmdToEyeViewOffset values are correct and don't need to be negated.
    mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeViewOffset.x, renderDesc.HmdToEyeViewOffset.y, renderDesc.HmdToEyeViewOffset.z);

    // note that we are using a right-handed coordinate system here, to match CSS
    mEyeProjectionMatrix[eye] = mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);

    texSize[eye] = ovrHmd_GetFovTextureSize(mHMD, (ovrEyeType) eye, mFOVPort[eye], pixelsPerDisplayPixel);
  }

  // take the max of both for eye resolution
  mEyeResolution.width = std::max(texSize[Eye_Left].w, texSize[Eye_Right].w);
  mEyeResolution.height = std::max(texSize[Eye_Left].h, texSize[Eye_Right].h);

  mConfiguration.hmdType = mType;
  mConfiguration.value = 0;
  mConfiguration.fov[0] = aFOVLeft;
  mConfiguration.fov[1] = aFOVRight;

  return true;
}

void
HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
                                       const IntSize& textureSize,
                                       const IntRect& eyeViewport,
                                       const Size& destViewport,
                                       const Rect& destRect,
                                       VRDistortionConstants& values)
{
}

bool
HMDInfoOculus::StartSensorTracking()
{
  if (mStartCount == 0) {
    bool ok = ovrHmd_ConfigureTracking(mHMD, ovrTrackingCap_Orientation | ovrTrackingCap_Position, 0);
    if (!ok)
      return false;
  }

  mStartCount++;
  return true;
}

void
HMDInfoOculus::StopSensorTracking()
{
  if (--mStartCount == 0) {
    ovrHmd_ConfigureTracking(mHMD, 0, 0);
  }
}

void
HMDInfoOculus::ZeroSensor()
{
  ovrHmd_RecenterPose(mHMD);
}

VRHMDSensorState
HMDInfoOculus::GetSensorState(double timeOffset)
{
  VRHMDSensorState result;
  result.Clear();

  // XXX this is the wrong time base for timeOffset; we need to figure out how to synchronize
  // the Oculus time base and the browser one.
  ovrTrackingState state = ovrHmd_GetTrackingState(mHMD, ovr_GetTimeInSeconds() + timeOffset);
  ovrPoseStatef& pose(state.HeadPose);

  result.timestamp = pose.TimeInSeconds;

  if (state.StatusFlags & ovrStatus_OrientationTracked) {
    result.flags |= State_Orientation;

    result.orientation[0] = pose.ThePose.Orientation.x;
    result.orientation[1] = pose.ThePose.Orientation.y;
    result.orientation[2] = pose.ThePose.Orientation.z;
    result.orientation[3] = pose.ThePose.Orientation.w;
    
    result.angularVelocity[0] = pose.AngularVelocity.x;
    result.angularVelocity[1] = pose.AngularVelocity.y;
    result.angularVelocity[2] = pose.AngularVelocity.z;

    result.angularAcceleration[0] = pose.AngularAcceleration.x;
    result.angularAcceleration[1] = pose.AngularAcceleration.y;
    result.angularAcceleration[2] = pose.AngularAcceleration.z;
  }

  if (state.StatusFlags & ovrStatus_PositionTracked) {
    result.flags |= State_Position;

    result.position[0] = pose.ThePose.Position.x;
    result.position[1] = pose.ThePose.Position.y;
    result.position[2] = pose.ThePose.Position.z;
    
    result.linearVelocity[0] = pose.LinearVelocity.x;
    result.linearVelocity[1] = pose.LinearVelocity.y;
    result.linearVelocity[2] = pose.LinearVelocity.z;

    result.linearAcceleration[0] = pose.LinearAcceleration.x;
    result.linearAcceleration[1] = pose.LinearAcceleration.y;
    result.linearAcceleration[2] = pose.LinearAcceleration.z;
  }

  mLastTrackingState = state;
  
  return result;
}

struct RenderTargetSetOculus : public VRHMDRenderingSupport::RenderTargetSet
{
  RenderTargetSetOculus(const IntSize& aSize,
                        HMDInfoOculus *aHMD,
                        ovrSwapTextureSet *aTS)
    : hmd(aHMD)
  {
    textureSet = aTS;
    size = aSize;
  }
  
  already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() override {
    currentRenderTarget = (currentRenderTarget + 1) % renderTargets.Length();
    textureSet->CurrentIndex = currentRenderTarget;
    renderTargets[currentRenderTarget]->ClearOnBind();
    RefPtr<layers::CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
    return rt.forget();
  }

  void Destroy() {
    if (!hmd)
      return;
    
    if (hmd->GetOculusHMD()) {
      // If the ovrHmd was already destroyed, so were all associated
      // texture sets
      ovrHmd_DestroySwapTextureSet(hmd->GetOculusHMD(), textureSet);
    }
    hmd = nullptr;
    textureSet = nullptr;
  }
  
  ~RenderTargetSetOculus() {
    Destroy();
  }

  RefPtr<HMDInfoOculus> hmd;
  ovrSwapTextureSet *textureSet;
};

#ifdef XP_WIN
class BasicTextureSourceD3D11 : public layers::TextureSourceD3D11
{
public:
  BasicTextureSourceD3D11(ID3D11Texture2D *aTexture, const IntSize& aSize) {
    mTexture = aTexture;
    mSize = aSize;
  }
};

struct RenderTargetSetD3D11 : public RenderTargetSetOculus
{
  RenderTargetSetD3D11(layers::CompositorD3D11 *aCompositor,
                       const IntSize& aSize,
                       HMDInfoOculus *aHMD,
                       ovrSwapTextureSet *aTS)
    : RenderTargetSetOculus(aSize, aHMD, aTS)
  {
    compositor = aCompositor;
    
    renderTargets.SetLength(aTS->TextureCount);
    
    currentRenderTarget = aTS->CurrentIndex;

    for (int i = 0; i < aTS->TextureCount; ++i) {
      ovrD3D11Texture *tex11;
      RefPtr<layers::CompositingRenderTargetD3D11> rt;
      
      tex11 = (ovrD3D11Texture*)&aTS->Textures[i];
      rt = new layers::CompositingRenderTargetD3D11(tex11->D3D11.pTexture, IntPoint(0, 0));
      rt->SetSize(size);
      renderTargets[i] = rt;
    }
  }
};
#endif

already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
HMDInfoOculus::CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize)
{
#ifdef XP_WIN
  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11)
  {
    layers::CompositorD3D11 *comp11 = static_cast<layers::CompositorD3D11*>(aCompositor);

    CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1,
                               D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
    ovrSwapTextureSet *ts = nullptr;
    
    ovrResult orv = ovrHmd_CreateSwapTextureSetD3D11(mHMD, comp11->GetDevice(), &desc, &ts);
    if (orv != ovrSuccess) {
      return nullptr;
    }

    RefPtr<RenderTargetSetD3D11> rts = new RenderTargetSetD3D11(comp11, aSize, this, ts);
    return rts.forget();
  }
#endif

  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
  }

  return nullptr;
}

void
HMDInfoOculus::DestroyRenderTargetSet(RenderTargetSet *aRTSet)
{
  RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
  rts->Destroy();
}

void
HMDInfoOculus::SubmitFrame(RenderTargetSet *aRTSet)
{
  RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
  MOZ_ASSERT(rts->hmd != nullptr);
  MOZ_ASSERT(rts->textureSet != nullptr);

  ovrLayerEyeFov layer;
  layer.Header.Type = ovrLayerType_EyeFov;
  layer.Header.Flags = 0;
  layer.ColorTexture[0] = rts->textureSet;
  layer.ColorTexture[1] = nullptr;
  layer.Fov[0] = mFOVPort[0];
  layer.Fov[1] = mFOVPort[1];
  layer.Viewport[0].Pos.x = 0;
  layer.Viewport[0].Pos.y = 0;
  layer.Viewport[0].Size.w = rts->size.width / 2;
  layer.Viewport[0].Size.h = rts->size.height;
  layer.Viewport[1].Pos.x = rts->size.width / 2;
  layer.Viewport[1].Pos.y = 0;
  layer.Viewport[1].Size.w = rts->size.width / 2;
  layer.Viewport[1].Size.h = rts->size.height;

  const Point3D& l = rts->hmd->mEyeTranslation[0];
  const Point3D& r = rts->hmd->mEyeTranslation[1];
  const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
                                              { r.x, r.y, r.z } };
  do_CalcEyePoses(rts->hmd->mLastTrackingState.HeadPose.ThePose, hmdToEyeViewOffset, layer.RenderPose);

  ovrLayerHeader *layers = &layer.Header;
  ovrResult orv = ovrHmd_SubmitFrame(mHMD, 0, nullptr, &layers, 1);
  //printf_stderr("Submitted frame %d, result: %d\n", rts->textureSet->CurrentIndex, orv);
  if (orv != ovrSuccess) {
    // not visible? failed?
  }
}

bool
VRHMDManagerOculus::PlatformInit()
{
  if (mOculusPlatformInitialized)
    return true;

  if (!gfxPrefs::VREnabled() ||
      !gfxPrefs::VROculusEnabled())
  {
    return false;
  }

  if (!InitializeOculusCAPI())
    return false;

  ovrInitParams params;
  params.Flags = ovrInit_RequestVersion;
  params.RequestedMinorVersion = OVR_MINOR_VERSION;
  params.LogCallback = nullptr;
  params.ConnectionTimeoutMS = 0;

  ovrResult orv = ovr_Initialize(&params);

  if (orv != ovrSuccess)
    return false;

  mOculusPlatformInitialized = true;
  return true;
}

bool
VRHMDManagerOculus::Init()
{
  if (mOculusInitialized)
    return true;

  if (!PlatformInit())
    return false;

  ovrResult orv;
  int count = ovrHmd_Detect();
  
  for (int i = 0; i < count; ++i) {
    ovrHmd hmd;
    orv = ovrHmd_Create(i, &hmd);
    if (orv == ovrSuccess) {
      RefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
      mOculusHMDs.AppendElement(oc);
    }
  }

  // VRAddTestDevices == 1: add test device only if no real devices present
  // VRAddTestDevices == 2: add test device always
  if ((count == 0 && gfxPrefs::VRAddTestDevices() == 1) ||
      (gfxPrefs::VRAddTestDevices() == 2))
  {
    ovrHmd hmd;
    orv = ovrHmd_CreateDebug(ovrHmd_DK2, &hmd);
    if (orv == ovrSuccess) {
      RefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
      mOculusHMDs.AppendElement(oc);
    }
  }

  mOculusInitialized = true;
  return true;
}

void
VRHMDManagerOculus::Destroy()
{
  if (!mOculusInitialized)
    return;

  for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
    mOculusHMDs[i]->Destroy();
  }

  mOculusHMDs.Clear();

  ovr_Shutdown();
  mOculusInitialized = false;
}

void
VRHMDManagerOculus::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
{
  Init();
  for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
    aHMDResult.AppendElement(mOculusHMDs[i]);
  }
}
