# Indian Techtree of Glest - Version 0.8.1 beta (Megapack)

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# Overview for Faction: Indian

### Combat Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Archer | 80 60 1 | 700 | 1 | 9 | Leather | 15 | 220 | Ground | 70 +- 50 | 70 +- 50 | 10
Axe Indian | 180 80 1 | 700 | 1 | 35 | Leather | 12 | 250 | Ground | 180 +- 40 | -- | 1
Axe Thrower | 180 70 1 | 700 | 1 | 20 | Leather | 12 | 250 | Ground | 140 +- 40 | -- | 7
Beehive | 250 150 | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | -- | 12
Bull | 80 20 | 700 | 4 | 3 | Organic | 12 | 330 | Ground | 125 +- 40 | -- | 1
Fire Archer | 120 70 1 | 700 | 1 | 15 | Leather | 15 | 220 | Ground | 110 +- 50 | 110 +- 50 | 10
Fire Golem | 250 250 3 | 2000 | 3 | 45 | Stone | 10 | 50 | Ground | 200 +- 200 | -- | 10
Horseman | 250 100 1 | 1300 | 2 | 50 | Leather | 10 | 480 | Ground | 215 +- 25 | -- | 3
Shaman | 150 1 | 550 | 1 | - | Leather | 8 | 210 | Ground | 200 +- 175 | -- | 6
Spearman | 50 40 1 | 700 | 2 | 10 | Leather | 14 | 220 | Ground | 90 +- 40 | -- | 1
Stickfighter | 35 25 1 | 700 | 1 | 7 | Leather | 10 | 220 | Ground | 75 +- 30 | -- | 1
Thunderbird | 200 200 100 | 1300 | 3 | 20 | Organic | 15 | 350 | Air | 250 +- 40 | 250 +- 40 | 7
Totem | 400 250 50 | 11000 | - | - | Wood | 19 | -- | Ground | -- | 150 +- 50 | 15

### Worker Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground
--- | --- | --- | --- | --- | --- | --- | --- | ---
Shaman | 150 1 | 550 | 1 | - | Leather | 8 | 210 | Ground
Worker | 75 1 | 600 | 1 | - | Leather | 9 | 190 | Ground

### Buildings

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage
--- | --- | --- | --- | --- | --- | --- | ---
Beehive | 250 150 | 7000 | - | 20 | Wood | 16 |
Big Tent | 150 150 -35 | 3000 | - | - | Stone | 5 | 200
Campfire | 100 175 70 | 5400 | - | - | Stone | 5 |
Horse Farm | 250 150 100 | 4000 | - | - | Wood | 5 | 20
Main Teepee | 200 150 350 -6 | 9000 | - | - | Stone | 15 | 2000 1200 1500
Reed | 125 80 80 | 3400 | - | - | Stone | 5 |
Round Tent | 150 50 150 | 6000 | - | - | Stone | 6 |
Tent | 30 50 -10 | 1400 | - | - | Stone | 5 |
Totem | 400 250 50 | 11000 | - | - | Wood | 19 |

### Upgrades

Name | Cost | Increases | Affects | Enables to build
--- | --- | --- | --- | ---
Advanced Iron | 200 150 | Attack Strength: +40, Armor: +5 | Axe Indian, Horseman, Axe Thrower |
Bull Food | 200 150 |  |  | Bull
Iron | 200 150 |  |  | Axe Thrower, Horseman, Axe Indian
Petroleum | 200 150 | Sight: +1, Attack Strength: +40 | Fire Archer |
Stables | 200 150 |  |  | Horseman
Training Field | 150 150 | Production Speed: +150 | Round Tent | Enables command 'Hold Position' for: Horseman, Fire Archer, Stickfighter, Archer

# Unit Details for Faction Indian

| Advanced Iron
Type: | Upgrade
Creation: | Upgraded by Campfire
Total Cost: | 200 150
Production Time: | 200
Increase Attack Strength: | +40
Increase Armor: | +5
Affects Units: | Axe Indian, Horseman, Axe Thrower
Needed to build 'Advanced Iron': | Campfire

| Archer
Type: | Combat Unit
Creation: | Produced by Big Tent
Total Cost: | 80 60 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 9
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Archer': | Tent Reed
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Ground and air units Strength: 70+-50 Range: 10 Type: Piercing Attack Speed: 60 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 9 -> 13 Sight: 15 -> 18

| Axe Indian
Type: | Combat Unit
Creation: | Produced by Round Tent
Total Cost: | 180 80 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 35
Armor-Type: | Leather
Sight-Range: | 12
Needed to build 'Axe Indian': | Tent Campfire Iron
Movement Type: | Ground Unit
Move Command: Move | Speed: 250
Attack Command: Attack | Target: Only ground units Strength: 180+-40 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0.3
Upgrades Available: | Advanced Iron (Attack Strength: +40, Armor: +5)

| Axe Thrower
Type: | Combat Unit
Creation: | Produced by Round Tent
Total Cost: | 180 70 1
Production Time: | 50
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 12
Needed to build 'Axe Thrower': | Iron Tent Campfire
Movement Type: | Ground Unit
Move Command: Move | Speed: 250
Attack Command: Attack | Target: Only ground units Strength: 140+-40 Range: 7 Type: Energy Attack Speed: 100 Start Time: 0.3
Upgrades Available: | Advanced Iron (Attack Strength: +40, Armor: +5)

| Beehive
Type: | Building
Creation: | Built by Shaman
Total Cost: | 250 150
Production Time: | 140
Maximum Hitpoints: | 7000
Regeneration of Hitpoints: | -
Armor-Strength: | 20
Armor-Type: | Wood
Sight-Range: | 16
Needed to build 'Beehive': | Totem Reed
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only ground units Strength: 120+-50 Range: 12 Type: Energy Attack Speed: 80 Start Time: 0.3

| Big Tent
Type: | Building
Creation: | Built by Worker
Total Cost: | 150 150 -35
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 50
Maximum Hitpoints: | 3000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 5
'Big Tent' is able to Produce: | Stickfighter Archer
Needed to build 'Big Tent': | Main Teepee Tent

| Bull
Type: | Combat Unit
Creation: | Produced by Horse Farm
Total Cost: | 80 20
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 4
Maximum Energy Points: | 500
Regeneration Energy Points: | 80
Armor-Strength: | 3
Armor-Type: | Organic
Sight-Range: | 12
Needed to build 'Bull': | Bull Food
Movement Type: | Ground Unit
Move Command: Move | Speed: 330
Attack Command: Attack | Target: Only ground units Strength: 125+-40 Range: 1 Splash-Radius: 0 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0 Energy-Cost: 500

| Bull Food
Type: | Upgrade
Creation: | Upgraded by Reed
Total Cost: | 200 150
Production Time: | 300
'Bull Food' is a Upgrade-Requirement for: | Bull
Needed to build 'Bull Food': | Reed

| Campfire
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 175 70
Production Time: | 50
Maximum Hitpoints: | 5400
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 5
'Campfire' is able to Produce: | Fire Golem
'Campfire' is able to Upgrade: | Iron Advanced Iron
'Campfire' is a Requirement for: | Axe Thrower Fire Archer Axe Indian Totem
Needed to build 'Campfire': | Round Tent

| Fire Archer
Type: | Combat Unit
Creation: | Produced by Round Tent
Total Cost: | 120 70 1
Production Time: | 50
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 15
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Fire Archer': | Tent Reed Campfire
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Ground and air units Strength: 110+-50 Range: 10 Type: Piercing Attack Speed: 60 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 15 -> 22 Sight: 15 -> 18
Upgrades Available: | Petroleum (Sight: +1, Attack Strength: +40)

| Fire Golem
Type: | Combat Unit
Creation: | Produced by Campfire
Total Cost: | 250 250 3
Production Time: | 150
Maximum Hitpoints: | 2000
Regeneration of Hitpoints: | 3
Armor-Strength: | 45
Armor-Type: | Stone
Sight-Range: | 10
Needed to build 'Fire Golem': | Totem Reed
Movement Type: | Ground Unit
Move Command: Move | Speed: 50
Attack Command: Attack | Target: Only ground units Strength: 200+-200 Range: 10 Splash-Radius: 0 Splash also damages own units! Type: Energy Attack Speed: 50 Start Time: 0.4 This Attack Skill is used on "Hold Position"
Level(s): | Ancient at 10 kills Hitpoints: 2000 -> 3000 Armor Strength: 45 -> 67 Sight: 10 -> 12

| Horse Farm
Type: | Building
Creation: | Built by Worker
Total Cost: | 250 150 100
Storage: | 20
Production Time: | 50
Maximum Hitpoints: | 4000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 5
'Horse Farm' is able to Produce: | Horseman Bull
'Horse Farm' is able to Upgrade: | Stables
Needed to build 'Horse Farm': | Round Tent Main Teepee

| Horseman
Type: | Combat Unit
Creation: | Produced by Horse Farm
Total Cost: | 250 100 1
Production Time: | 120
Maximum Hitpoints: | 1300
Regeneration of Hitpoints: | 2
Armor-Strength: | 50
Armor-Type: | Leather
Sight-Range: | 10
Needed to build 'Horseman': | Stables Iron
Movement Type: | Ground Unit
Move Command: Move | Speed: 480
Attack Command: Attack | Target: Only ground units Strength: 215+-25 Range: 3 Type: Slashing Attack Speed: 110 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 6 kills Hitpoints: 1300 -> 1950 Armor Strength: 50 -> 75 Sight: 10 -> 12
Upgrades Available: | Advanced Iron (Attack Strength: +40, Armor: +5)

| Iron
Type: | Upgrade
Creation: | Upgraded by Campfire
Total Cost: | 200 150
Production Time: | 300
'Iron' is a Upgrade-Requirement for: | Axe Thrower Horseman Axe Indian
Needed to build 'Iron': | Campfire

| Main Teepee
Type: | Building
Creation: | Built by Worker
Total Cost: | 200 150 350 -6
Storage: | 2000 1200 1500
Production Time: | 300
Maximum Hitpoints: | 9000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 15
'Main Teepee' is able to Produce: | Worker
'Main Teepee' is a Requirement for: | Reed Big Tent Tent Horse Farm

| Petroleum
Type: | Upgrade
Creation: | Upgraded by Totem
Total Cost: | 200 150
Production Time: | 300
Increase Sight: | +1
Increase Attack Strength: | +40
Affects Units: | Fire Archer
Needed to build 'Petroleum': | Totem

| Reed
Type: | Building
Creation: | Built by Worker
Total Cost: | 125 80 80
Production Time: | 50
Maximum Hitpoints: | 3400
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 5
'Reed' is able to Upgrade: | Bull Food
'Reed' is a Requirement for: | Fire Archer Beehive Fire Golem Archer
Needed to build 'Reed': | Main Teepee

| Round Tent
Type: | Building
Creation: | Built by Worker
Total Cost: | 150 50 150
Production Time: | 70
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 6
'Round Tent' is able to Produce: | Axe Indian Axe Thrower Fire Archer Spearman
'Round Tent' is able to Upgrade: | Training Field
'Round Tent' is a Requirement for: | Campfire Horse Farm
Needed to build 'Round Tent': | Tent
Upgrades Available: | Training Field (Production Speed: +150)

| Shaman
Type: | Worker Unit Combat Unit
Creation: | Produced by Totem
Total Cost: | 150 1
Production Time: | 80
Maximum Hitpoints: | 550
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 8
'Shaman' is able to Build: | Beehive
'Shaman' is able to Produce: | Thunderbird
Movement Type: | Ground Unit
Move Command: Move | Speed: 210
Attack Command: Molotov | Target: Only ground units Strength: 200+-175 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5
Repair/Heal Skill: Repair | Repairing: Beehive Repair/Heal Speed: 210
Repair/Heal Skill: Heal | Healing: Worker, Shaman, Stickfighter, Archer, Fire Golem, Bull, Fire Archer, Thunderbird, Axe Indian, Axe Thrower, Horseman Repair/Heal Speed: 210

| Spearman
Type: | Combat Unit
Creation: | Produced by Round Tent
Total Cost: | 50 40 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 2
Armor-Strength: | 10
Armor-Type: | Leather
Sight-Range: | 14
Needed to build 'Spearman': | Tent
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 90+-40 Range: 1 Splash-Radius: 0 Splash also damages own units! Type: Slashing Attack Speed: 100 Start Time: 0.15
Level(s): | Guardian at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 10 -> 15 Sight: 14 -> 16 Chief at 7 kills Hitpoints: 1050 -> 1575 Armor Strength: 15 -> 22 Sight: 16 -> 20

| Stables
Type: | Upgrade
Creation: | Upgraded by Horse Farm
Total Cost: | 200 150
Production Time: | 200
'Stables' is a Upgrade-Requirement for: | Horseman
Needed to build 'Stables': | Horse Farm

| Stickfighter
Type: | Combat Unit
Creation: | Produced by Big Tent Produced by Tent
Total Cost when produced by Big Tent: | 35 25 1
Total Cost when produced by Tent: | 35 25 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 7
Armor-Type: | Leather
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 75+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 7 -> 10 Sight: 10 -> 12

| Tent
Type: | Building
Creation: | Built by Worker
Total Cost: | 30 50 -10
Production Time: | 50
Maximum Hitpoints: | 1400
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 5
'Tent' is able to Produce: | Stickfighter
'Tent' is a Requirement for: | Round Tent Axe Thrower Fire Archer Big Tent Spearman Axe Indian Archer Totem
Needed to build 'Tent': | Main Teepee

| Thunderbird
Type: | Combat Unit
Creation: | Produced by Shaman
Total Cost: | 200 200 100
Production Time: | 450
Maximum Hitpoints: | 1300
Regeneration of Hitpoints: | 3
Armor-Strength: | 20
Armor-Type: | Organic
Sight-Range: | 15
Movement Type: | Air Unit
Move Command: Move | Speed: 350
Attack Command: Throw | Target: Only ground units Strength: 250+-40 Range: 7 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 This Attack Skill is used on "Hold Position"
Attack Command: Breath | Target: Only air units Strength: 250+-40 Range: 1 Type: Energy Attack Speed: 40 Start Time: 0.3
Level(s): | Ancient at 4 kills Hitpoints: 1300 -> 1950 Armor Strength: 20 -> 30 Sight: 15 -> 18 Expert at 10 kills Hitpoints: 1950 -> 2925 Armor Strength: 30 -> 45 Sight: 18 -> 21

| Totem
Type: | Building
Creation: | Built by Worker
Total Cost: | 400 250 50
Production Time: | 50
Maximum Hitpoints: | 11000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 19
'Totem' is able to Produce: | Shaman
'Totem' is able to Upgrade: | Petroleum
'Totem' is a Requirement for: | Beehive Fire Golem
Needed to build 'Totem': | Tent Campfire
Movement Type: | Ground Unit
Attack Command: Air On | Target: Only air units Strength: 150+-50 Range: 15 Splash-Radius: 3 Splash also damages own units! Type: Energy Attack Speed: 80 Start Time: 0.3

| Training Field
Type: | Upgrade
Creation: | Upgraded by Round Tent
Total Cost: | 150 150
Production Time: | 300
Increase Production Speed: | +150
Affects Units: | Round Tent
'Training Field' enables commands: | Hold Position : Horseman Hold Position : Fire Archer Hold Position : Stickfighter Hold Position : Archer
Needed to build 'Training Field': | Round Tent

| Worker
Type: | Worker Unit
Creation: | Produced by Main Teepee
Total Cost: | 75 1
Production Time: | 40
Maximum Hitpoints: | 600
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 9
'Worker' is able to Build: | Tent Big Tent Round Tent Campfire Reed Totem Horse Farm Main Teepee
Movement Type: | Ground Unit
Move Command: Move | Speed: 190
Repair/Heal Skill: Repair | Repairing: Round Tent, Tent, Big Tent, Totem, Main Teepee, Horse Farm, Reed, Campfire, Beehive Repair/Heal Speed: 40
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 25 Hits per Unit: 1

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