# Archmage - of the Magic Faction (Megapack)

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| Archmage
Type: | Combat Unit
Creation: | Morphing from Battlemage
Total Cost: | 300 2 (Cost for Archmage = 150 2 + cost for Battlemage = 150 (Cost for Battlemage = 75 + cost for Initiate = 75 ) )
Production Time: | 200
Maximum Hitpoints: | 450
Regeneration of Hitpoints: | 5
Maximum Energy Points: | 3000
Regeneration Energy Points: | 30
Armor-Strength: | 15
Armor-Type: | Leather
Sight-Range: | 12
Needed to build 'Archmage': | Library Archmage Tower Energy Source
Movement Type: | Ground Unit
Move Command: Move | Speed: 140
Attack Command: Ice Nova | Target: Only ground units Strength: 280+-90 Range: 9 Splash-Radius: 4 Splash also damages own units! Type: Energy Attack Speed: 75 Start Time: 0.5 Energy-Cost: 300 This Attack Skill is used on "Hold Position"
Attack Command: Static Fire | Target: Ground and air units Strength: 700+-50 Range: 8 Splash-Radius: 5 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 Energy-Cost: 1000
Level(s): | Expert at 5 kills Hitpoints: 450 -> 675 Energy Points: 3000 -> 4500 Armor Strength: 15 -> 22 Sight: 12 -> 14 Master at 15 kills Hitpoints: 675 -> 1012 Energy Points: 4500 -> 6750 Armor Strength: 22 -> 33 Sight: 14 -> 17 Legendary at 30 kills Hitpoints: 1012 -> 1518 Energy Points: 6750 -> 10125 Armor Strength: 33 -> 50 Sight: 17 -> 20
Upgrades Available: | Energy Compression (Energy-Points: +500) Energy Sharpening (Attack Strength: +50, Attack Range: +1)

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