# Romans Techtree of Glest - Version 0.8.1 beta (Megapack)

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# Overview for Faction: Romans

### Combat Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Archer | 75 50 1 | 650 | - | 10 | Metal | 15 | 240 | Ground | 70 +- 55 | 70 +- 55 | 9
Axe Man | 200 75 2 | 1200 | 1 | 30 | Metal | 12 | 240 | Ground | 200 +- 100 | -- | 1
Ballista | 220 290 2 | 1500 | 1 | 25 | Wood | 16 | -- | Ground | 250 +- 50 | -- | 12
Battering Ram | 180 210 2 | 2700 | 4 | 45 | Leather | 15 | 220 | Ground | 500 +- 100 | 445 +- 20 | 10
Catapult | 160 170 1 | 1800 | 1 | - | Wood | 15 | 150 | Ground | 350 +- 150 | -- | 10
Cavalry | 250 100 2 | 1300 | 2 | 30 | Metal | 12 | 480 | Ground | 160 +- 45 | -- | 2
Eagle Pillar | 180 200 100 | 4000 | 1 | 15 | Stone | 16 | -- | Ground | -- | 175 +- 50 | 12
Fire Archer | 192 104 1 | 1000 | 1 | 12 | Leather | 15 | 240 | Ground | 150 +- 50 | 150 +- 50 | 10
General | 500 200 1 | 2800 | 3 | 30 | Metal | 15 | 170 | Ground | 170 +- 75 | -- | 1
Gladiator | 180 100 1 | 1000 | 2 | 20 | Metal | 11 | 250 | Ground | 100 +- 10 | 180 +- 40 | 8
Guard | 180 100 2 | 1100 | 2 | 45 | Metal | 12 | 240 | Ground | 180 +- 80 | -- | 2
Guard Tower | 250 100 150 | 8500 | - | 20 | Stone | 18 | -- | Ground | 135 +- 25 | 135 +- 25 | 12
Spearman | 40 30 1 | 700 | 1 | 16 | Metal | 12 | 250 | Ground | 60 +- 30 | -- | 2
Swordsman | 150 75 2 | 850 | 1 | 45 | Metal | 11 | 170 | Ground | 125 +- 35 | -- | 1
Tribune | 400 160 2 | 1600 | 2 | 50 | Metal | 13 | 380 | Ground | 200 +- 100 | -- | 1
Turtle Formation | 300 200 4 | 4000 | 4 | 60 | Wood | 10 | 160 | Ground | 160 +- 60 | -- | 1
Wartime Mechanic | 100 50 1 | 500 | 1 | 15 | Metal | 13 | 170 | Ground | 80 +- 20 | -- | 1

### Worker Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground
--- | --- | --- | --- | --- | --- | --- | --- | ---
Cow | 100 -12 | 500 | 2 | - | Organic | 10 | 150 | Ground
Slave | 75 1 | 650 | 1 | - | Leather | 9 | 190 | Ground

### Buildings

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage
--- | --- | --- | --- | --- | --- | --- | ---
Blacksmith Shop | 100 50 100 | 5500 | - | - | Stone | 12 | 200 350
Eagle Pillar | 180 200 100 | 4000 | 1 | 15 | Stone | 16 |
Forum | 100 150 300 -5 | 11000 | - | - | Stone | 16 | 3000 2400 2400 300
Gladiator School | 50 100 100 | 4500 | - | - | Wood | 8 |
Guard Tower | 250 100 150 | 8500 | - | 20 | Stone | 18 |
Military Camp | 200 200 100 | 8000 | - | - | Stone | 15 |
Temple | 50 50 200 -15 | 9000 | - | - | Stone | 15 | 100
Training Camp | 150 100 | 4500 | - | - | Wood | 8 |

### Upgrades

Name | Cost | Increases | Affects | Enables to build
--- | --- | --- | --- | ---
Advanced Architecture | 200 100 |  |  | Guard Tower, Eagle Pillar, Battering Ram
Bless Of Minerva | 120 80 | Sight: +1, Attack Strength: +8, Armor: +6 | Fire Archer, Archer, Ballista | Ballista, Turtle Formation, Tribune
Enlarge Shields | 250 250 | Hitpoints: +30, Armor: +8 | Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman |
Formations | 250 150 |  |  | Turtle Formation, General
Jupiter | 220 100 | Sight: +1, Attack Strength: +6, Move: +8 | Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man |
Reinforce Armor | 50 100 | Armor: +10 | Swordsman, Cavalry, Spearman, Axe Man, General, Tribune |
Sharpen Points | 200 150 | Attack Strength: +20 | Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation |
Sign Of Mars | 200 200 | Sight: +1, Attack Strength: +10, Armor: +10, Move: +8 | Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram |
Strengthen Swords | 80 50 | Attack Strength: +20 | Swordsman, General, Tribune | Guard
Training Field | 150 150 | Production Speed: +100 | Training Camp | Enables command 'Hold Position' for: Axe Man, Cavalry, Wartime Mechanic, Gladiator, Fire Archer, Swordsman, Spearman, Turtle Formation, General, Catapult, Archer, Tribune, Guard

# Unit Details for Faction Romans

| Advanced Architecture
Type: | Upgrade
Creation: | Upgraded by Military Camp
Total Cost: | 200 100
Production Time: | 100
'Advanced Architecture' is a Upgrade-Requirement for: | Guard Tower Eagle Pillar Battering Ram
Needed to build 'Advanced Architecture': | Military Camp

| Archer
Type: | Combat Unit
Creation: | Produced by Training Camp
Total Cost: | 75 50 1
Production Time: | 60
Maximum Hitpoints: | 650
Regeneration of Hitpoints: | -
Armor-Strength: | 10
Armor-Type: | Metal
Sight-Range: | 15
Needed to build 'Archer': | Training Camp
Movement Type: | Ground Unit
Move Command: Move | Speed: 240
Morph Skill: Morph | Morphing to: Fire Archer Refund (Discount): 10 % Morph Speed: 500
Attack Command: Attack | Target: Ground and air units Strength: 70+-55 Range: 9 Type: Piercing Attack Speed: 55 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 5 kills Hitpoints: 650 -> 975 Armor Strength: 10 -> 15 Sight: 15 -> 18
Upgrades Available: | Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6) Sharpen Points (Attack Strength: +20)

| Axe Man
Type: | Combat Unit
Creation: | Produced by Gladiator School
Total Cost: | 200 75 2
Production Time: | 80
Maximum Hitpoints: | 1200
Regeneration of Hitpoints: | 1
Armor-Strength: | 30
Armor-Type: | Metal
Sight-Range: | 12
Needed to build 'Axe Man': | Training Camp Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 240
Attack Command: Attack | Target: Only ground units Strength: 200+-100 Range: 1 Type: Slashing Attack Speed: 60 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 5 kills Hitpoints: 1200 -> 1800 Armor Strength: 30 -> 45 Sight: 12 -> 14
Upgrades Available: | Jupiter (Sight: +1, Attack Strength: +6, Move: +8) Reinforce Armor (Armor: +10)

| Ballista
Type: | Combat Unit
Creation: | Morphing from Wartime Mechanic
Total Cost: | 220 290 2 (Cost for Ballista with 20 % discount = 120 240 2 + cost for Wartime Mechanic = 100 50 )
Production Time: | 180
Maximum Hitpoints: | 1500
Regeneration of Hitpoints: | 1
Armor-Strength: | 25
Armor-Type: | Wood
Sight-Range: | 16
Needed to build 'Ballista': | Bless Of Minerva Military Camp
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only ground units Strength: 250+-50 Range: 12 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 60 Start Time: 0.3
Level(s): | Elite at 15 kills Hitpoints: 1500 -> 2250 Armor Strength: 25 -> 37 Sight: 16 -> 19
Upgrades Available: | Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)

| Battering Ram
Type: | Combat Unit
Creation: | Morphing from Wartime Mechanic
Total Cost: | 180 210 2 (Cost for Battering Ram with 20 % discount = 80 160 2 + cost for Wartime Mechanic = 100 50 )
Production Time: | 120
Maximum Hitpoints: | 2700
Regeneration of Hitpoints: | 4
Armor-Strength: | 45
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Battering Ram': | Advanced Architecture Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack Land | Target: Only ground units Strength: 500+-100 Range: 2 Type: Beat Attack Speed: 150 Start Time: 0.5 This Attack Skill is used on "Hold Position"
Attack Command: Attack Air | Target: Only air units Strength: 445+-20 Range: 10 Type: Piercing Attack Speed: 150 Start Time: 0.25
Level(s): | Elite at 8 kills Hitpoints: 2700 -> 4050 Armor Strength: 45 -> 67 Sight: 15 -> 18
Upgrades Available: | Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

| Blacksmith Shop
Type: | Building
Creation: | Built by Slave
Total Cost: | 100 50 100
Storage: | 200 350 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 120
Maximum Hitpoints: | 5500
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 12
'Blacksmith Shop' is able to Upgrade: | Strengthen Swords Sharpen Points Reinforce Armor Enlarge Shields
'Blacksmith Shop' is a Requirement for: | Axe Man Cavalry Wartime Mechanic Gladiator Guard Tower Swordsman Turtle Formation Gladiator School Eagle Pillar General Catapult Tribune Guard Battering Ram
Needed to build 'Blacksmith Shop': | Forum

| Bless Of Minerva
Type: | Upgrade
Creation: | Upgraded by Temple
Total Cost: | 120 80
Production Time: | 250
Increase Sight: | +1
Increase Attack Strength: | +8
Increase Armor: | +6
Affects Units: | Fire Archer, Archer, Ballista
'Bless Of Minerva' is a Upgrade-Requirement for: | Ballista Turtle Formation Tribune
Needed to build 'Bless Of Minerva': | Temple

| Catapult
Type: | Combat Unit
Creation: | Morphing from Wartime Mechanic
Total Cost: | 160 170 1 (Cost for Catapult with 40 % discount = 60 120 1 + cost for Wartime Mechanic = 100 50 )
Production Time: | 100
Maximum Hitpoints: | 1800
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 15
Needed to build 'Catapult': | Blacksmith Shop Military Camp
Movement Type: | Ground Unit
Move Command: Move | Speed: 150
Attack Command: Fire Ball | Target: Only ground units Strength: 350+-150 Range: 10 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.35 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)

| Cavalry
Type: | Combat Unit
Creation: | Produced by Military Camp
Total Cost: | 250 100 2
Production Time: | 120
Maximum Hitpoints: | 1300
Regeneration of Hitpoints: | 2
Armor-Strength: | 30
Armor-Type: | Metal
Sight-Range: | 12
Needed to build 'Cavalry': | Blacksmith Shop Forum
Movement Type: | Ground Unit
Move Command: Move | Speed: 480
Morph Skill: Morph | Morphing to: Tribune Refund (Discount): 40 % Morph Speed: 1000
Attack Command: Attack | Target: Only ground units Strength: 160+-45 Range: 2 Type: Piercing Attack Speed: 75 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 6 kills Hitpoints: 1300 -> 1950 Armor Strength: 30 -> 45 Sight: 12 -> 14
Upgrades Available: | Sharpen Points (Attack Strength: +20) Jupiter (Sight: +1, Attack Strength: +6, Move: +8) Reinforce Armor (Armor: +10) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Cow
Type: | Worker Unit
Creation: | Produced by Forum
Total Cost: | 100 -12
Storage: | 1
Production Time: | 40
Maximum Hitpoints: | 500
Regeneration of Hitpoints: | 2
Armor-Strength: | -
Armor-Type: | Organic
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 150

| Eagle Pillar
Type: | Building
Creation: | Built by Slave
Total Cost: | 180 200 100
Production Time: | 180
Maximum Hitpoints: | 4000
Regeneration of Hitpoints: | 1
Armor-Strength: | 15
Armor-Type: | Stone
Sight-Range: | 16
Needed to build 'Eagle Pillar': | Blacksmith Shop Advanced Architecture
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only air units Strength: 175+-50 Range: 12 Splash-Radius: 3 Splash also damages own units! Type: Piercing Attack Speed: 80 Start Time: 0.3

| Enlarge Shields
Type: | Upgrade
Creation: | Upgraded by Blacksmith Shop
Total Cost: | 250 250
Production Time: | 600
Increase Hitpoints: | +30
Increase Armor: | +8
Affects Units: | Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
Needed to build 'Enlarge Shields': | Blacksmith Shop

| Fire Archer
Type: | Combat Unit
Creation: | Morphing from Archer
Total Cost: | 192 104 1 (Cost for Fire Archer with 10 % discount = 117 54 1 + cost for Archer = 75 50 )
Production Time: | 40
Maximum Hitpoints: | 1000
Regeneration of Hitpoints: | 1
Armor-Strength: | 12
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Fire Archer': | Training Camp Temple
Movement Type: | Ground Unit
Move Command: Move | Speed: 240
Attack Command: Attack | Target: Ground and air units Strength: 150+-50 Range: 10 Type: Piercing Attack Speed: 55 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Accurate at 6 kills Hitpoints: 1000 -> 1500 Armor Strength: 12 -> 18 Sight: 15 -> 18 Elite at 14 kills Hitpoints: 1500 -> 2250 Armor Strength: 18 -> 27 Sight: 18 -> 21
Upgrades Available: | Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6) Sharpen Points (Attack Strength: +20)

| Formations
Type: | Upgrade
Creation: | Upgraded by Military Camp
Total Cost: | 250 150
Production Time: | 200
'Formations' is a Upgrade-Requirement for: | Turtle Formation General
Needed to build 'Formations': | Military Camp

| Forum
Type: | Building
Creation: | Built by Slave
Total Cost: | 100 150 300 -5
Storage: | 3000 2400 2400 300
Production Time: | 250
Maximum Hitpoints: | 11000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 16
'Forum' is able to Produce: | Slave Cow
'Forum' is a Requirement for: | Cavalry Training Camp Gladiator School Blacksmith Shop Tribune

| General
Type: | Combat Unit
Creation: | Produced by Military Camp
Total Cost: | 500 200 1
Production Time: | 80
Maximum Hitpoints: | 2800
Regeneration of Hitpoints: | 3
Armor-Strength: | 30
Armor-Type: | Metal
Sight-Range: | 15
Needed to build 'General': | Training Camp Blacksmith Shop Formations
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack | Target: Only ground units Strength: 170+-75 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Esteemed at 10 kills Hitpoints: 2800 -> 4200 Armor Strength: 30 -> 45 Sight: 15 -> 18 Grand at 20 kills Hitpoints: 4200 -> 6300 Armor Strength: 45 -> 67 Sight: 18 -> 21
Upgrades Available: | Strengthen Swords (Attack Strength: +20) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) Reinforce Armor (Armor: +10) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Gladiator
Type: | Combat Unit
Creation: | Produced by Gladiator School
Total Cost: | 180 100 1
Production Time: | 80
Maximum Hitpoints: | 1000
Regeneration of Hitpoints: | 2
Armor-Strength: | 20
Armor-Type: | Metal
Sight-Range: | 11
Needed to build 'Gladiator': | Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack Land | Target: Only ground units Strength: 100+-10 Range: 2 Type: Piercing Attack Speed: 80 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 250 (Charge Skill)
Attack Command: Attack Air | Target: Only air units Strength: 180+-40 Range: 8 Type: Piercing Attack Speed: 50 Start Time: 0.2
Level(s): | Elite at 4 kills Hitpoints: 1000 -> 1500 Armor Strength: 20 -> 30 Sight: 11 -> 13
Upgrades Available: | Sharpen Points (Attack Strength: +20) Jupiter (Sight: +1, Attack Strength: +6, Move: +8) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Gladiator School
Type: | Building
Creation: | Built by Slave
Total Cost: | 50 100 100
Production Time: | 100
Maximum Hitpoints: | 4500
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 8
'Gladiator School' is able to Produce: | Gladiator Axe Man
Needed to build 'Gladiator School': | Forum Blacksmith Shop

| Guard
Type: | Combat Unit
Creation: | Produced by Training Camp
Total Cost: | 180 100 2
Production Time: | 140
Maximum Hitpoints: | 1100
Regeneration of Hitpoints: | 2
Armor-Strength: | 45
Armor-Type: | Metal
Sight-Range: | 12
Needed to build 'Guard': | Training Camp Blacksmith Shop Strengthen Swords
Movement Type: | Ground Unit
Move Command: Move | Speed: 240
Attack Command: Attack | Target: Only ground units Strength: 180+-80 Range: 2 Type: Slashing Attack Speed: 80 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 4 kills Hitpoints: 1100 -> 1650 Armor Strength: 45 -> 67 Sight: 12 -> 14
Upgrades Available: | Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

| Guard Tower
Type: | Building
Creation: | Built by Slave
Total Cost: | 250 100 150
Production Time: | 140
Maximum Hitpoints: | 8500
Regeneration of Hitpoints: | -
Armor-Strength: | 20
Armor-Type: | Stone
Sight-Range: | 18
Needed to build 'Guard Tower': | Advanced Architecture Blacksmith Shop
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Ground and air units Strength: 135+-25 Range: 12 Type: Piercing Attack Speed: 90 Start Time: 0.3

| Jupiter
Type: | Upgrade
Creation: | Upgraded by Temple
Total Cost: | 220 100
Production Time: | 250
Increase Sight: | +1
Increase Attack Strength: | +6
Increase Move: | +8
Affects Units: | Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
Needed to build 'Jupiter': | Temple

| Military Camp
Type: | Building
Creation: | Built by Slave
Total Cost: | 200 200 100
Production Time: | 150
Maximum Hitpoints: | 8000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 15
'Military Camp' is able to Produce: | Cavalry Turtle Formation General Wartime Mechanic
'Military Camp' is able to Upgrade: | Advanced Architecture Formations
'Military Camp' is a Requirement for: | Ballista Catapult

| Reinforce Armor
Type: | Upgrade
Creation: | Upgraded by Blacksmith Shop
Total Cost: | 50 100
Production Time: | 300
Increase Armor: | +10
Affects Units: | Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
Needed to build 'Reinforce Armor': | Blacksmith Shop

| Sharpen Points
Type: | Upgrade
Creation: | Upgraded by Blacksmith Shop
Total Cost: | 200 150
Production Time: | 600
Increase Attack Strength: | +20
Affects Units: | Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
Needed to build 'Sharpen Points': | Blacksmith Shop

| Sign Of Mars
Type: | Upgrade
Creation: | Upgraded by Temple
Total Cost: | 200 200
Production Time: | 250
Increase Sight: | +1
Increase Attack Strength: | +10
Increase Armor: | +10
Increase Move: | +8
Affects Units: | Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
Needed to build 'Sign Of Mars': | Temple

| Slave
Type: | Worker Unit
Creation: | Produced by Forum
Total Cost: | 75 1
Production Time: | 40
Maximum Hitpoints: | 650
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 9
'Slave' is able to Build: | Training Camp Blacksmith Shop Military Camp Eagle Pillar Temple Gladiator School Guard Tower Forum
Movement Type: | Ground Unit
Move Command: Move | Speed: 190
Repair/Heal Skill: Repair | Repairing: Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar Repair/Heal Speed: 50
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood | Speed: 175 Max Load: 25 Hits per Unit: 1

| Spearman
Type: | Combat Unit
Creation: | Produced by Training Camp
Total Cost: | 40 30 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 16
Armor-Type: | Metal
Sight-Range: | 12
Needed to build 'Spearman': | Training Camp
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 60+-30 Range: 2 Type: Piercing Attack Speed: 35 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 250 (Charge Skill)
Level(s): | Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 16 -> 24 Sight: 12 -> 14
Upgrades Available: | Sharpen Points (Attack Strength: +20) Jupiter (Sight: +1, Attack Strength: +6, Move: +8) Reinforce Armor (Armor: +10) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Strengthen Swords
Type: | Upgrade
Creation: | Upgraded by Blacksmith Shop
Total Cost: | 80 50
Production Time: | 600
Increase Attack Strength: | +20
Affects Units: | Swordsman, General, Tribune
'Strengthen Swords' is a Upgrade-Requirement for: | Guard
Needed to build 'Strengthen Swords': | Blacksmith Shop

| Swordsman
Type: | Combat Unit
Creation: | Produced by Training Camp
Total Cost: | 150 75 2
Production Time: | 80
Maximum Hitpoints: | 850
Regeneration of Hitpoints: | 1
Armor-Strength: | 45
Armor-Type: | Metal
Sight-Range: | 11
Needed to build 'Swordsman': | Training Camp Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack | Target: Only ground units Strength: 125+-35 Range: 1 Type: Slashing Attack Speed: 80 Start Time: 0.1 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 4 kills Hitpoints: 850 -> 1275 Armor Strength: 45 -> 67 Sight: 11 -> 13
Upgrades Available: | Strengthen Swords (Attack Strength: +20) Jupiter (Sight: +1, Attack Strength: +6, Move: +8) Reinforce Armor (Armor: +10) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Temple
Type: | Building
Creation: | Built by Slave
Total Cost: | 50 50 200 -15
Storage: | 100
Production Time: | 300
Maximum Hitpoints: | 9000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 15
'Temple' is able to Upgrade: | Sign Of Mars Jupiter Bless Of Minerva
'Temple' is a Requirement for: | Fire Archer Turtle Formation

| Training Camp
Type: | Building
Creation: | Built by Slave
Total Cost: | 150 100
Production Time: | 100
Maximum Hitpoints: | 4500
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 8
'Training Camp' is able to Produce: | Spearman Archer Guard Swordsman
'Training Camp' is able to Upgrade: | Training Field
'Training Camp' is a Requirement for: | Axe Man Wartime Mechanic Fire Archer Swordsman Spearman General Archer Guard
Needed to build 'Training Camp': | Forum
Upgrades Available: | Training Field (Production Speed: +100)

| Training Field
Type: | Upgrade
Creation: | Upgraded by Training Camp
Total Cost: | 150 150
Production Time: | 300
Increase Production Speed: | +100
Affects Units: | Training Camp
'Training Field' enables commands: | Hold Position : Axe Man Hold Position : Cavalry Hold Position : Wartime Mechanic Hold Position : Gladiator Hold Position : Fire Archer Hold Position : Swordsman Hold Position : Spearman Hold Position : Turtle Formation Hold Position : General Hold Position : Catapult Hold Position : Archer Hold Position : Tribune Hold Position : Guard
Needed to build 'Training Field': | Training Camp

| Tribune
Type: | Combat Unit
Creation: | Morphing from Cavalry
Total Cost: | 400 160 2 (Cost for Tribune with 40 % discount = 150 60 2 + cost for Cavalry = 250 100 )
Production Time: | 1
Maximum Hitpoints: | 1600
Regeneration of Hitpoints: | 2
Armor-Strength: | 50
Armor-Type: | Metal
Sight-Range: | 13
Needed to build 'Tribune': | Bless Of Minerva Blacksmith Shop Forum
Movement Type: | Ground Unit
Move Command: Move | Speed: 380
Attack Command: Attack | Target: Only ground units Strength: 200+-100 Range: 1 Type: Slashing Attack Speed: 130 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 10 kills Hitpoints: 1600 -> 2400 Armor Strength: 50 -> 75 Sight: 13 -> 15
Upgrades Available: | Strengthen Swords (Attack Strength: +20) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) Reinforce Armor (Armor: +10) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Turtle Formation
Type: | Combat Unit
Creation: | Produced by Military Camp
Total Cost: | 300 200 4
Production Time: | 150
Maximum Hitpoints: | 4000
Regeneration of Hitpoints: | 4
Armor-Strength: | 60
Armor-Type: | Wood
Sight-Range: | 10
Needed to build 'Turtle Formation': | Formations Bless Of Minerva Temple Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 150
Attack Command: Attack | Target: Only ground units Strength: 160+-60 Range: 1 Type: Piercing Attack Speed: 70 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 160 (Charge Skill)
Level(s): | Elite at 10 kills Hitpoints: 4000 -> 6000 Armor Strength: 60 -> 90 Sight: 10 -> 12
Upgrades Available: | Sharpen Points (Attack Strength: +20) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) Enlarge Shields (Hitpoints: +30, Armor: +8)

| Wartime Mechanic
Type: | Combat Unit
Creation: | Produced by Military Camp
Total Cost: | 100 50 1
Production Time: | 80
Maximum Hitpoints: | 500
Regeneration of Hitpoints: | 1
Armor-Strength: | 15
Armor-Type: | Metal
Sight-Range: | 13
Needed to build 'Wartime Mechanic': | Training Camp Blacksmith Shop
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Morph Skill: Build Catapult | Morphing to: Catapult Refund (Discount): 40 % Morph Speed: 450
Morph Skill: Build Br | Morphing to: Battering Ram Refund (Discount): 20 % Morph Speed: 450
Morph Skill: Build Ballista | Morphing to: Ballista Refund (Discount): 20 % Morph Speed: 450
Attack Command: Attack | Target: Only ground units Strength: 80+-20 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Upgrades Available: | Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Repair/Heal Skill: Repair | Repairing: Eagle Pillar, Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School Repair/Heal Speed: 200
Repair/Heal Skill: Heal | Healing: Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista Repair/Heal Speed: 200

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