# Romans Overview (Megapack)

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#### Special Pages: Compare Units | Damage Multipliers for Attack Types versus Armor Types

# Overview for Faction: Romans

### Combat Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Archer | 75 50 1 | 650 | - | 10 | Metal | 15 | 240 | Ground | 70 +- 55 | 70 +- 55 | 9
Axe Man | 200 75 2 | 1200 | 1 | 30 | Metal | 12 | 240 | Ground | 200 +- 100 | -- | 1
Ballista | 220 290 2 | 1500 | 1 | 25 | Wood | 16 | -- | Ground | 250 +- 50 | -- | 12
Battering Ram | 180 210 2 | 2700 | 4 | 45 | Leather | 15 | 220 | Ground | 500 +- 100 | 445 +- 20 | 10
Catapult | 160 170 1 | 1800 | 1 | - | Wood | 15 | 150 | Ground | 350 +- 150 | -- | 10
Cavalry | 250 100 2 | 1300 | 2 | 30 | Metal | 12 | 480 | Ground | 160 +- 45 | -- | 2
Eagle Pillar | 180 200 100 | 4000 | 1 | 15 | Stone | 16 | -- | Ground | -- | 175 +- 50 | 12
Fire Archer | 192 104 1 | 1000 | 1 | 12 | Leather | 15 | 240 | Ground | 150 +- 50 | 150 +- 50 | 10
General | 500 200 1 | 2800 | 3 | 30 | Metal | 15 | 170 | Ground | 170 +- 75 | -- | 1
Gladiator | 180 100 1 | 1000 | 2 | 20 | Metal | 11 | 250 | Ground | 100 +- 10 | 180 +- 40 | 8
Guard | 180 100 2 | 1100 | 2 | 45 | Metal | 12 | 240 | Ground | 180 +- 80 | -- | 2
Guard Tower | 250 100 150 | 8500 | - | 20 | Stone | 18 | -- | Ground | 135 +- 25 | 135 +- 25 | 12
Spearman | 40 30 1 | 700 | 1 | 16 | Metal | 12 | 250 | Ground | 60 +- 30 | -- | 2
Swordsman | 150 75 2 | 850 | 1 | 45 | Metal | 11 | 170 | Ground | 125 +- 35 | -- | 1
Tribune | 400 160 2 | 1600 | 2 | 50 | Metal | 13 | 380 | Ground | 200 +- 100 | -- | 1
Turtle Formation | 300 200 4 | 4000 | 4 | 60 | Wood | 10 | 160 | Ground | 160 +- 60 | -- | 1
Wartime Mechanic | 100 50 1 | 500 | 1 | 15 | Metal | 13 | 170 | Ground | 80 +- 20 | -- | 1

### Worker Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground
--- | --- | --- | --- | --- | --- | --- | --- | ---
Cow | 100 -12 | 500 | 2 | - | Organic | 10 | 150 | Ground
Slave | 75 1 | 650 | 1 | - | Leather | 9 | 190 | Ground

### Buildings

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage
--- | --- | --- | --- | --- | --- | --- | ---
Blacksmith Shop | 100 50 100 | 5500 | - | - | Stone | 12 | 200 350
Eagle Pillar | 180 200 100 | 4000 | 1 | 15 | Stone | 16 |
Forum | 100 150 300 -5 | 11000 | - | - | Stone | 16 | 3000 2400 2400 300
Gladiator School | 50 100 100 | 4500 | - | - | Wood | 8 |
Guard Tower | 250 100 150 | 8500 | - | 20 | Stone | 18 |
Military Camp | 200 200 100 | 8000 | - | - | Stone | 15 |
Temple | 50 50 200 -15 | 9000 | - | - | Stone | 15 | 100
Training Camp | 150 100 | 4500 | - | - | Wood | 8 |

### Upgrades

Name | Cost | Increases | Affects | Enables to build
--- | --- | --- | --- | ---
Advanced Architecture | 200 100 |  |  | Guard Tower, Eagle Pillar, Battering Ram
Bless Of Minerva | 120 80 | Sight: +1, Attack Strength: +8, Armor: +6 | Fire Archer, Archer, Ballista | Ballista, Turtle Formation, Tribune
Enlarge Shields | 250 250 | Hitpoints: +30, Armor: +8 | Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman |
Formations | 250 150 |  |  | Turtle Formation, General
Jupiter | 220 100 | Sight: +1, Attack Strength: +6, Move: +8 | Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man |
Reinforce Armor | 50 100 | Armor: +10 | Swordsman, Cavalry, Spearman, Axe Man, General, Tribune |
Sharpen Points | 200 150 | Attack Strength: +20 | Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation |
Sign Of Mars | 200 200 | Sight: +1, Attack Strength: +10, Armor: +10, Move: +8 | Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram |
Strengthen Swords | 80 50 | Attack Strength: +20 | Swordsman, General, Tribune | Guard
Training Field | 150 150 | Production Speed: +100 | Training Camp | Enables command 'Hold Position' for: Axe Man, Cavalry, Wartime Mechanic, Gladiator, Fire Archer, Swordsman, Spearman, Turtle Formation, General, Catapult, Archer, Tribune, Guard

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