# Tech Techtree of Glest - Version 0.8.1 beta (Megapack)

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#### Techtree Diagrams: Buildings | Buildings Units | All

# Overview for Faction: Tech

### Combat Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Air Ballista | 270 150 1 | 3000 | 5 | 20 | Wood | 15 | -- | Ground | -- | 200 +- 75 | 15
Airship | 300 250 1 | 2200 | 2 | 20 | Leather | 15 | 120 | Air | 300 +- 150 | -- | 8
Archer | 100 50 1 | 700 | 1 | 20 | Leather | 15 | 220 | Ground | 100 +- 50 | 100 +- 50 | 10
Battle Machine | 240 180 1 | 2500 | 1 | 45 | Wood | 10 | 240 | Ground | 400 +- 150 | 170 +- 75 | 9
Catapult | 210 120 1 | 1500 | 1 | 10 | Wood | 11 | 150 | Ground | 450 +- 150 | -- | 10
Defense Tower | 250 250 | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | 120 +- 50 | 12
Guard | 150 75 2 | 900 | 2 | 40 | Metal | 10 | 170 | Ground | 110 +- 30 | -- | 1
Horseman | 250 100 2 | 1400 | 2 | 30 | Leather | 10 | 480 | Ground | 215 +- 25 | -- | 3
Ornithopter | 150 150 1 | 900 | 2 | 15 | Organic | 15 | 250 | Air | 150 +- 100 | 150 +- 50 | 9
Swordman | 75 25 1 | 700 | 1 | 20 | Leather | 10 | 220 | Ground | 80 +- 30 | -- | 1
Technician | 150 1 | 550 | 1 | - | Leather | 8 | 210 | Ground | 150 +- 100 | -- | 6

### Worker Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground
--- | --- | --- | --- | --- | --- | --- | --- | ---
Cow | 95 -10 | 500 | 2 | - | Organic | 10 | 150 | Ground
Pig | 50 -5 | 300 | 2 | - | Organic | 10 | 100 | Ground
Technician | 150 1 | 550 | 1 | - | Leather | 8 | 210 | Ground
Worker | 75 1 | 600 | 1 | - | Leather | 9 | 190 | Ground

### Buildings

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage
--- | --- | --- | --- | --- | --- | --- | ---
Aerodrome | 150 200 | 6000 | - | - | Wood | 5 |
Barracks | 100 50 150 | 6000 | - | - | Stone | 6 |
Blacksmith | 100 150 | 6000 | - | - | Wood | 12 | 200
Castle | 100 150 300 | 9000 | - | - | Stone | 15 | 2000 1200 1500 150
Defense Tower | 250 250 | 7000 | - | 20 | Wood | 16 |
Farm | 100 150 50 -10 | 3000 | - | - | Wood | 5 | 20
Technodrome | 200 200 | 6000 | - | - | Wood | 5 | 200

### Upgrades

Name | Cost | Increases | Affects | Enables to build
--- | --- | --- | --- | ---
Advanced Architecture | 200 100 |  |  | Air Ballista, Defense Tower
Blade Weapons | 150 100 | Attack Strength: +20 | Swordman, Guard |
Piercing Weapons | 150 150 | Attack Strength: +20 | Archer, Horseman |
Robotics | 150 100 |  | Barracks | Airship, Battle Machine
Shield Level 1 | 50 100 | Armor: +10 | Swordman, Guard, Horseman |
Shield Level 2 | 250 250 | Armor: +10 | Swordman, Guard, Horseman |
Stables | 200 150 |  |  | Horseman
Training Field | 150 150 | Production Speed: +150 | Barracks | Enables command 'Hold Position' for: Horseman, Catapult, Archer, Battle Machine, Swordman, Guard

# Unit Details for Faction Tech

| Advanced Architecture
Type: | Upgrade
Creation: | Upgraded by Technodrome
Total Cost: | 200 100
Production Time: | 200
'Advanced Architecture' is a Upgrade-Requirement for: | Air Ballista Defense Tower
Needed to build 'Advanced Architecture': | Technodrome

| Aerodrome
Type: | Building
Creation: | Built by Technician
Total Cost: | 150 200
Production Time: | 120
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 5
'Aerodrome' is able to Produce: | Ornithopter Airship
Needed to build 'Aerodrome': | Castle Technodrome

| Air Ballista
Type: | Combat Unit
Creation: | Morphing from Technician
Total Cost: | 270 150 1 (Cost for Air Ballista with 40 % discount = 120 150 1 + cost for Technician = 150 )
Production Time: | 180
Maximum Hitpoints: | 3000
Regeneration of Hitpoints: | 5
Armor-Strength: | 20
Armor-Type: | Wood
Sight-Range: | 15
Needed to build 'Air Ballista': | Advanced Architecture Technodrome
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only air units Strength: 200+-75 Range: 15 Splash-Radius: 2 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.3
Level(s): | Elite at 10 kills Hitpoints: 3000 -> 4500 Armor Strength: 20 -> 30 Sight: 15 -> 18

| Airship
Type: | Combat Unit
Creation: | Produced by Aerodrome
Total Cost: | 300 250 1
Production Time: | 220
Maximum Hitpoints: | 2200
Regeneration of Hitpoints: | 2
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Airship': | Robotics Blacksmith Technodrome
Movement Type: | Air Unit
Move Command: Move | Speed: 120
Attack Command: Missile | Target: Only ground units Strength: 300+-150 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 70 Start Time: 0.2 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 12 kills Hitpoints: 2200 -> 3300 Armor Strength: 20 -> 30 Sight: 15 -> 18

| Archer
Type: | Combat Unit
Creation: | Produced by Barracks
Total Cost: | 100 50 1
Production Time: | 60
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Archer': | Barracks
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Ground and air units Strength: 100+-50 Range: 10 Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18
Upgrades Available: | Piercing Weapons (Attack Strength: +20)

| Barracks
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 50 150
Production Time: | 100
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 6
'Barracks' is able to Produce: | Swordman Archer Guard Horseman
'Barracks' is able to Upgrade: | Training Field
'Barracks' is a Requirement for: | Archer Swordman Guard
Needed to build 'Barracks': | Castle
Upgrades Available: | Robotics Training Field (Production Speed: +150)

| Battle Machine
Type: | Combat Unit
Creation: | Morphing from Technician
Total Cost: | 240 180 1 (Cost for Battle Machine with 40 % discount = 90 180 1 + cost for Technician = 150 )
Production Time: | 140
Maximum Hitpoints: | 2500
Regeneration of Hitpoints: | 1
Armor-Strength: | 45
Armor-Type: | Wood
Sight-Range: | 10
Needed to build 'Battle Machine': | Robotics Blacksmith Technodrome
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack | Target: Only ground units Strength: 400+-150 Range: 1 Type: Slashing Attack Speed: 90 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 240 (Charge Skill)
Attack Command: Attack Arrow | Target: Ground and air units Strength: 170+-75 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 52 Start Time: 0.5
Level(s): | Elite at 10 kills Hitpoints: 2500 -> 3750 Armor Strength: 45 -> 67 Sight: 10 -> 12

| Blacksmith
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 150
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 120
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 12
'Blacksmith' is able to Upgrade: | Blade Weapons Piercing Weapons Shield Level 1 Shield Level 2
'Blacksmith' is a Requirement for: | Technodrome Horseman Ornithopter Airship Catapult Battle Machine Defense Tower Guard
Needed to build 'Blacksmith': | Castle

| Blade Weapons
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 150 100
Production Time: | 600
Increase Attack Strength: | +20
Affects Units: | Swordman, Guard
Needed to build 'Blade Weapons': | Blacksmith

| Castle
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 150 300
Storage: | 2000 1200 1500 150
Production Time: | 300
Maximum Hitpoints: | 9000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 15
'Castle' is able to Produce: | Worker
'Castle' is a Requirement for: | Aerodrome Farm Technodrome Blacksmith Barracks

| Catapult
Type: | Combat Unit
Creation: | Morphing from Technician
Total Cost: | 210 120 1 (Cost for Catapult with 40 % discount = 60 120 1 + cost for Technician = 150 )
Production Time: | 100
Maximum Hitpoints: | 1500
Regeneration of Hitpoints: | 1
Armor-Strength: | 10
Armor-Type: | Wood
Sight-Range: | 11
Needed to build 'Catapult': | Blacksmith Technodrome
Movement Type: | Ground Unit
Move Command: Move | Speed: 150
Attack Command: Fire Ball | Target: Only ground units Strength: 450+-150 Range: 10 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.7 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)

| Cow
Type: | Worker Unit
Creation: | Produced by Farm
Total Cost: | 95 -10
Storage: | 2
Production Time: | 40
Maximum Hitpoints: | 500
Regeneration of Hitpoints: | 2
Armor-Strength: | -
Armor-Type: | Organic
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 150

| Defense Tower
Type: | Building
Creation: | Built by Worker
Total Cost: | 250 250
Production Time: | 140
Maximum Hitpoints: | 7000
Regeneration of Hitpoints: | -
Armor-Strength: | 20
Armor-Type: | Wood
Sight-Range: | 16
Needed to build 'Defense Tower': | Blacksmith Advanced Architecture
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Ground and air units Strength: 120+-50 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.3

| Farm
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 150 50 -10
Storage: | 20
Production Time: | 50
Maximum Hitpoints: | 3000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 5
'Farm' is able to Produce: | Pig Cow
'Farm' is able to Upgrade: | Stables
'Farm' is a Requirement for: | Horseman
Needed to build 'Farm': | Castle

| Guard
Type: | Combat Unit
Creation: | Morphing from Swordman Produced by Barracks
Total Cost when upgraded from Swordman: | 135 55 2 (Cost for Guard with 60 % discount = 60 30 2 + cost for Swordman = 75 25 )
Total Cost when produced by Barracks: | 150 75 2
Production Time: | 80
Maximum Hitpoints: | 900
Regeneration of Hitpoints: | 2
Armor-Strength: | 40
Armor-Type: | Metal
Sight-Range: | 10
Needed to build 'Guard': | Barracks Blacksmith
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack | Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 4 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12
Upgrades Available: | Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) Blade Weapons (Attack Strength: +20)

| Horseman
Type: | Combat Unit
Creation: | Produced by Barracks
Total Cost: | 250 100 2
Production Time: | 120
Maximum Hitpoints: | 1400
Regeneration of Hitpoints: | 2
Armor-Strength: | 30
Armor-Type: | Leather
Sight-Range: | 10
Needed to build 'Horseman': | Stables Blacksmith Farm
Movement Type: | Ground Unit
Move Command: Move | Speed: 480
Attack Command: Attack | Target: Only ground units Strength: 215+-25 Range: 3 Type: Piercing Attack Speed: 100 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 6 kills Hitpoints: 1400 -> 2100 Armor Strength: 30 -> 45 Sight: 10 -> 12
Upgrades Available: | Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) Piercing Weapons (Attack Strength: +20)

| Ornithopter
Type: | Combat Unit
Creation: | Produced by Aerodrome
Total Cost: | 150 150 1
Production Time: | 160
Maximum Hitpoints: | 900
Regeneration of Hitpoints: | 2
Armor-Strength: | 15
Armor-Type: | Organic
Sight-Range: | 15
Needed to build 'Ornithopter': | Blacksmith Technodrome
Movement Type: | Air Unit
Move Command: Move | Speed: 250
Attack Command: Molotov | Target: Only ground units Strength: 150+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5
Attack Command: Fire Arrow | Target: Only air units Strength: 150+-50 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.5 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 10 kills Hitpoints: 900 -> 1350 Armor Strength: 15 -> 22 Sight: 15 -> 18

| Piercing Weapons
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 150 150
Production Time: | 600
Increase Attack Strength: | +20
Affects Units: | Archer, Horseman
Needed to build 'Piercing Weapons': | Blacksmith

| Pig
Type: | Worker Unit
Creation: | Produced by Farm
Total Cost: | 50 -5
Storage: | 2
Production Time: | 40
Maximum Hitpoints: | 300
Regeneration of Hitpoints: | 2
Armor-Strength: | -
Armor-Type: | Organic
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 100

| Robotics
Type: | Upgrade
Creation: | Upgraded by Technodrome
Total Cost: | 150 100
Production Time: | 250
Affects Units: | Barracks
'Robotics' is a Upgrade-Requirement for: | Airship Battle Machine
Needed to build 'Robotics': | Technodrome

| Shield Level 1
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 50 100
Production Time: | 300
Increase Armor: | +10
Affects Units: | Swordman, Guard, Horseman
Needed to build 'Shield Level 1': | Blacksmith

| Shield Level 2
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 250 250
Production Time: | 600
Increase Armor: | +10
Affects Units: | Swordman, Guard, Horseman
Needed to build 'Shield Level 2': | Blacksmith

| Stables
Type: | Upgrade
Creation: | Upgraded by Farm
Total Cost: | 200 150
Production Time: | 200
'Stables' is a Upgrade-Requirement for: | Horseman
Needed to build 'Stables': | Farm

| Swordman
Type: | Combat Unit
Creation: | Produced by Barracks
Total Cost: | 75 25 1
Production Time: | 50
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 10
Needed to build 'Swordman': | Barracks
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Morph Skill: Morph | Morphing to: Guard Refund (Discount): 60 % Morph Speed: 500
Attack Command: Attack | Target: Only ground units Strength: 80+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field)
Level(s): | Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 10 -> 12
Upgrades Available: | Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) Blade Weapons (Attack Strength: +20)

| Technician
Type: | Worker Unit Combat Unit
Creation: | Produced by Technodrome
Total Cost: | 150 1
Production Time: | 80
Maximum Hitpoints: | 550
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 8
'Technician' is able to Build: | Aerodrome
Movement Type: | Ground Unit
Move Command: Move | Speed: 210
Morph Skill: Build Catapult | Morphing to: Catapult Refund (Discount): 40 % Morph Speed: 500
Morph Skill: Build Battle Machine | Morphing to: Battle Machine Refund (Discount): 40 % Morph Speed: 500
Morph Skill: Build Air Ballista | Morphing to: Air Ballista Refund (Discount): 40 % Morph Speed: 300
Attack Command: Molotov | Target: Only ground units Strength: 150+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5
Repair/Heal Skill: Repair | Repairing: Catapult, Battle Machine, Air Ballista, Aerodrome Repair/Heal Speed: 210
Repair/Heal Skill: Heal | Healing: Worker, Technician, Swordman, Archer, Guard, Horseman Repair/Heal Speed: 210
Harvest/Mine Skill: Mine | Speed: 50 Max Load: 5 Hits per Unit: 1

| Technodrome
Type: | Building
Creation: | Built by Worker
Total Cost: | 200 200
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 150
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 5
'Technodrome' is able to Produce: | Technician
'Technodrome' is able to Upgrade: | Advanced Architecture Robotics
'Technodrome' is a Requirement for: | Aerodrome Ornithopter Air Ballista Airship Catapult Battle Machine
Needed to build 'Technodrome': | Castle Blacksmith

| Training Field
Type: | Upgrade
Creation: | Upgraded by Barracks
Total Cost: | 150 150
Production Time: | 300
Increase Production Speed: | +150
Affects Units: | Barracks
'Training Field' enables commands: | Hold Position : Horseman Hold Position : Catapult Hold Position : Archer Hold Position : Battle Machine Hold Position : Swordman Hold Position : Guard
Needed to build 'Training Field': | Barracks

| Worker
Type: | Worker Unit
Creation: | Produced by Castle
Total Cost: | 75 1
Production Time: | 40
Maximum Hitpoints: | 600
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 9
'Worker' is able to Build: | Farm Barracks Blacksmith Castle Technodrome Defense Tower
Movement Type: | Ground Unit
Move Command: Move | Speed: 190
Repair/Heal Skill: Repair | Repairing: Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome Repair/Heal Speed: 40
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 20 Hits per Unit: 1

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