# Persian Techtree of Glest - Version 0.8.1 beta (Megapack)

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#### Techtree Diagrams: Buildings | Buildings Units | All

# Overview for Faction: Persian

### Combat Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Elephant | 250 200 2 | 2700 | 4 | 45 | Leather | 15 | 220 | Ground | 500 +- 100 | 445 +- 20 | 10
Fakir | 35 25 1 | 700 | 2 | 7 | Leather | 10 | 220 | Ground | 38 +- 30 | -- | 1
Flying Carpet | 150 150 1 | 900 | 2 | 15 | Organic | 15 | 250 | Air | 150 +- 100 | 150 +- 100 | 6
Genie | 100 30 1 | 700 | 1 | 20 | Leather | 15 | 250 | Ground | 100 +- 40 | 100 +- 40 | 10
Magician | 200 100 100 1 | 900 | 3 | 20 | Leather | 15 | 250 | Ground | 150 +- 70 | 150 +- 70 | 10
Minaret | 250 250 | 7000 | - | 20 | Wood | 16 | -- | Ground | -- | 160 +- 50 | 12
Princess | 75 30 1 | 700 | 3 | 9 | Leather | 15 | 220 | Ground | 75 +- 45 | -- | 7
Snake Basket | 250 250 | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | -- | 12
Stickfighter | 50 25 1 | 700 | 2 | 22 | Leather | 10 | 220 | Ground | 100 +- 30 | -- | 1
Swordman | 150 75 2 | 900 | 2 | 25 | Metal | 11 | 220 | Ground | 130 +- 40 | -- | 1
Worker | 75 1 | 600 | 1 | - | Leather | 9 | 190 | Ground | 70 +- 30 | 70 +- 30 | 4

### Worker Units

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground
--- | --- | --- | --- | --- | --- | --- | --- | ---
Magician | 200 100 100 1 | 900 | 3 | 20 | Leather | 15 | 250 | Ground
Sheep | 95 -10 | 500 | 2 | - | Organic | 10 | 150 | Ground
Worker | 75 1 | 600 | 1 | - | Leather | 9 | 190 | Ground

### Buildings

Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage
--- | --- | --- | --- | --- | --- | --- | ---
Blacksmith | 100 150 70 | 6000 | - | - | Stone | 12 | 200
Elephant Cage | 250 150 100 | 6000 | - | - | Metal | 6 |
Farm | 125 100 80 -10 | 3000 | - | - | Wood | 5 | 20
House | 150 200 | 1400 | - | - | Stone | 5 |
Minaret | 250 250 | 7000 | - | 20 | Wood | 16 |
Palace | 100 150 300 | 9000 | - | - | Stone | 15 | 2000 1200 1500 150
Snake Basket | 250 250 | 7000 | - | 20 | Wood | 16 |
Temple | 100 120 80 | 6000 | - | - | Wood | 6 |
Tent | 200 100 20 | 3000 | - | - | Leather | 12 | 200

### Upgrades

Name | Cost | Increases | Affects | Enables to build
--- | --- | --- | --- | ---
Corn And Wicker | 100 150 |  |  | Snake Basket, Elephant
Magic Level 1 | 150 100 |  |  | Magician
Magic Level 2 | 150 100 | Attack Strength: +40, Armor: +10 | Genie, Magician | Flying Carpet
Nails | 150 100 | Attack Strength: +20, Armor: +4 | Fakir |
Shield | 50 100 | Armor: +10 | Swordman, Princess, Flying Carpet |
Weapons | 150 100 | Attack Strength: +40 | Swordman, Snake Basket, Flying Carpet |

# Unit Details for Faction Persian

| Blacksmith
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 150 70
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 120
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 12
'Blacksmith' is able to Upgrade: | Weapons Nails Shield
'Blacksmith' is a Requirement for: | Elephant Cage Swordman
Needed to build 'Blacksmith': | House

| Corn And Wicker
Type: | Upgrade
Creation: | Upgraded by Farm
Total Cost: | 100 150
Production Time: | 500
'Corn And Wicker' is a Upgrade-Requirement for: | Snake Basket Elephant
Needed to build 'Corn And Wicker': | Farm

| Elephant
Type: | Combat Unit
Creation: | Produced by Elephant Cage
Total Cost: | 250 200 2
Production Time: | 120
Maximum Hitpoints: | 2700
Regeneration of Hitpoints: | 4
Armor-Strength: | 45
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Elephant': | Corn And Wicker
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 500+-100 Range: 2 Type: Slashing Attack Speed: 150 Start Time: 0 This Attack Skill is used on "Hold Position"
Attack Command: Attack Arrow | Target: Only air units Strength: 445+-20 Range: 10 Type: Piercing Attack Speed: 150 Start Time: 0.9
Level(s): | Elite at 8 kills Hitpoints: 2700 -> 4050 Armor Strength: 45 -> 67 Sight: 15 -> 18

| Elephant Cage
Type: | Building
Creation: | Built by Worker
Total Cost: | 250 150 100
Production Time: | 100
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Metal
Sight-Range: | 6
'Elephant Cage' is able to Produce: | Elephant
Needed to build 'Elephant Cage': | Blacksmith

| Fakir
Type: | Combat Unit
Creation: | Produced by House
Total Cost: | 35 25 1
Production Time: | 28
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 2
Armor-Strength: | 7
Armor-Type: | Leather
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 170
Attack Command: Attack | Target: Only ground units Strength: 38+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" Special Move Speed: 220 (Charge Skill)
Level(s): | Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 7 -> 10 Sight: 10 -> 12
Upgrades Available: | Nails (Attack Strength: +20, Armor: +4)

| Farm
Type: | Building
Creation: | Built by Worker
Total Cost: | 125 100 80 -10
Storage: | 20
Production Time: | 50
Maximum Hitpoints: | 3000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 5
'Farm' is able to Produce: | Sheep
'Farm' is able to Upgrade: | Corn And Wicker
'Farm' is a Requirement for: | Snake Basket
Needed to build 'Farm': | Palace

| Flying Carpet
Type: | Combat Unit
Creation: | Produced by Tent
Total Cost: | 150 150 1
Production Time: | 240
Maximum Hitpoints: | 900
Regeneration of Hitpoints: | 2
Armor-Strength: | 15
Armor-Type: | Organic
Sight-Range: | 15
Needed to build 'Flying Carpet': | Tent Magic Level 2
Movement Type: | Air Unit
Move Command: Move | Speed: 250
Attack Command: Magic Attack | Target: Ground and air units Strength: 150+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.4 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 7 kills Hitpoints: 900 -> 1350 Armor Strength: 15 -> 22 Sight: 15 -> 18
Upgrades Available: | Weapons (Attack Strength: +40) Shield (Armor: +10)

| Genie
Type: | Combat Unit
Creation: | Produced by Tent
Total Cost: | 100 30 1
Production Time: | 45
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 1
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 15
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Ground and air units Strength: 100+-40 Range: 10 Splash-Radius: 0 Splash also damages own units! Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" Special Move Speed: 250 (Charge Skill)
Level(s): | Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18
Upgrades Available: | Magic Level 2 (Attack Strength: +40, Armor: +10)

| House
Type: | Building
Creation: | Built by Worker
Total Cost: | 150 200
Production Time: | 50
Maximum Hitpoints: | 1400
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 5
'House' is able to Produce: | Fakir Stickfighter
'House' is a Requirement for: | Blacksmith Temple
Needed to build 'House': | Palace

| Magic Level 1
Type: | Upgrade
Creation: | Upgraded by Tent
Total Cost: | 150 100
Production Time: | 150
'Magic Level 1' is a Upgrade-Requirement for: | Magician
Needed to build 'Magic Level 1': | Tent

| Magic Level 2
Type: | Upgrade
Creation: | Upgraded by Tent
Total Cost: | 150 100
Production Time: | 300
Increase Attack Strength: | +40
Increase Armor: | +10
Affects Units: | Genie, Magician
'Magic Level 2' is a Upgrade-Requirement for: | Flying Carpet
Needed to build 'Magic Level 2': | Tent

| Magician
Type: | Worker Unit Combat Unit
Creation: | Produced by Tent
Total Cost: | 200 100 100 1
Production Time: | 60
Maximum Hitpoints: | 900
Regeneration of Hitpoints: | 3
Armor-Strength: | 20
Armor-Type: | Leather
Sight-Range: | 15
'Magician' is able to Build: | Snake Basket
Needed to build 'Magician': | Tent Magic Level 1
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Ground and air units Strength: 150+-70 Range: 10 Splash-Radius: 0 Splash also damages own units! Type: Energy Attack Speed: 50 Start Time: 0.67 This Attack Skill is used on "Hold Position" Special Move Speed: 250 (Charge Skill)
Level(s): | Elite at 5 kills Hitpoints: 900 -> 1350 Armor Strength: 20 -> 30 Sight: 15 -> 18
Upgrades Available: | Magic Level 2 (Attack Strength: +40, Armor: +10)
Repair/Heal Skill: Repair | Repairing: Snake Basket Repair/Heal Speed: 210
Repair/Heal Skill: Heal | Healing: Worker, Magician, Stickfighter, Genie, Princess, Swordman, Flying Carpet, Sheep, Elephant, Fakir Repair/Heal Speed: 210

| Minaret
Type: | Building
Creation: | Built by Worker
Total Cost: | 250 250
Production Time: | 140
Maximum Hitpoints: | 7000
Regeneration of Hitpoints: | -
Armor-Strength: | 20
Armor-Type: | Wood
Sight-Range: | 16
Needed to build 'Minaret': | Tent
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only air units Strength: 160+-50 Range: 12 Splash-Radius: 3 Splash also damages own units! Type: Piercing Attack Speed: 80 Start Time: 0.3

| Nails
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 150 100
Production Time: | 300
Increase Attack Strength: | +20
Increase Armor: | +4
Affects Units: | Fakir
Needed to build 'Nails': | Blacksmith

| Palace
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 150 300
Storage: | 2000 1200 1500 150
Production Time: | 300
Maximum Hitpoints: | 9000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Stone
Sight-Range: | 15
'Palace' is able to Produce: | Worker
'Palace' is a Requirement for: | House Farm

| Princess
Type: | Combat Unit
Creation: | Produced by Temple
Total Cost: | 75 30 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 3
Armor-Strength: | 9
Armor-Type: | Leather
Sight-Range: | 15
Needed to build 'Princess': | Temple
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 75+-45 Range: 7 Type: Piercing Attack Speed: 100 Start Time: 0.5 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 4 kills Hitpoints: 700 -> 1050 Armor Strength: 9 -> 13 Sight: 15 -> 18
Upgrades Available: | Shield (Armor: +10)

| Sheep
Type: | Worker Unit
Creation: | Produced by Farm
Total Cost: | 95 -10
Storage: | 3
Production Time: | 40
Maximum Hitpoints: | 500
Regeneration of Hitpoints: | 2
Armor-Strength: | -
Armor-Type: | Organic
Sight-Range: | 10
Movement Type: | Ground Unit
Move Command: Move | Speed: 150

| Shield
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 50 100
Production Time: | 300
Increase Armor: | +10
Affects Units: | Swordman, Princess, Flying Carpet
Needed to build 'Shield': | Blacksmith

| Snake Basket
Type: | Building
Creation: | Built by Magician
Total Cost: | 250 250
Production Time: | 140
Maximum Hitpoints: | 7000
Regeneration of Hitpoints: | -
Armor-Strength: | 20
Armor-Type: | Wood
Sight-Range: | 16
Needed to build 'Snake Basket': | Corn And Wicker Farm
Movement Type: | Ground Unit
Attack Command: Attack On | Target: Only ground units Strength: 120+-50 Range: 12 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 80 Start Time: 0.6
Upgrades Available: | Weapons (Attack Strength: +40)

| Stickfighter
Type: | Combat Unit
Creation: | Produced by House
Total Cost: | 50 25 1
Production Time: | 30
Maximum Hitpoints: | 700
Regeneration of Hitpoints: | 2
Armor-Strength: | 22
Armor-Type: | Leather
Sight-Range: | 10
Needed to build 'Stickfighter': | Temple
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 100+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 22 -> 33 Sight: 10 -> 12

| Swordman
Type: | Combat Unit
Creation: | Produced by Temple
Total Cost: | 150 75 2
Production Time: | 80
Maximum Hitpoints: | 900
Regeneration of Hitpoints: | 2
Armor-Strength: | 25
Armor-Type: | Metal
Sight-Range: | 11
Needed to build 'Swordman': | Blacksmith
Movement Type: | Ground Unit
Move Command: Move | Speed: 220
Attack Command: Attack | Target: Only ground units Strength: 130+-40 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position"
Level(s): | Elite at 3 kills Hitpoints: 900 -> 1350 Armor Strength: 25 -> 37 Sight: 11 -> 13
Upgrades Available: | Weapons (Attack Strength: +40) Shield (Armor: +10)

| Temple
Type: | Building
Creation: | Built by Worker
Total Cost: | 100 120 80
Production Time: | 100
Maximum Hitpoints: | 6000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Wood
Sight-Range: | 6
'Temple' is able to Produce: | Princess Swordman
'Temple' is a Requirement for: | Princess Stickfighter Tent
Needed to build 'Temple': | House

| Tent
Type: | Building
Creation: | Built by Worker
Total Cost: | 200 100 20
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time: | 50
Maximum Hitpoints: | 3000
Regeneration of Hitpoints: | -
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 12
'Tent' is able to Produce: | Genie Flying Carpet Magician
'Tent' is able to Upgrade: | Magic Level 1 Magic Level 2
'Tent' is a Requirement for: | Magician Minaret Flying Carpet
Needed to build 'Tent': | Temple

| Weapons
Type: | Upgrade
Creation: | Upgraded by Blacksmith
Total Cost: | 150 100
Production Time: | 600
Increase Attack Strength: | +40
Affects Units: | Swordman, Snake Basket, Flying Carpet
Needed to build 'Weapons': | Blacksmith

| Worker
Type: | Worker Unit Combat Unit
Creation: | Produced by Palace
Total Cost: | 75 1
Production Time: | 40
Maximum Hitpoints: | 600
Regeneration of Hitpoints: | 1
Armor-Strength: | -
Armor-Type: | Leather
Sight-Range: | 9
'Worker' is able to Build: | Farm House Temple Tent Minaret Blacksmith Elephant Cage Palace
Movement Type: | Ground Unit
Move Command: Move | Speed: 190
Attack Command: Attack | Target: Ground and air units Strength: 70+-30 Range: 4 Type: Piercing Attack Speed: 50 Start Time: 0.7
Repair/Heal Skill: Repair | Repairing: Farm, Temple, Tent, Minaret, Snake Basket, Blacksmith, Palace, House, Elephant Cage Repair/Heal Speed: 40
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 20 Hits per Unit: 1

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