[power]
id=30
#name=Ice Shard [enemy]
type=missile
icon=0
new_state=cast
face=true
directional=true
requires_los=true
animation=animations/powers/icicle.txt
soundfx=soundfx/powers/shock.ogg
use_hazard=true
aim_assist=true
base_damage=ment
lifespan=866ms
radius=1.0
speed=15
trait_elemental=ice
post_power=126
wall_power=126
post_effect=slow,50,2s

[power]
id=31
#name=Fireshot [enemy]
type=missile
icon=0
new_state=cast
face=true
directional=true
requires_los=true
animation=animations/powers/fireball.txt
soundfx=soundfx/powers/fireball.ogg
use_hazard=true
aim_assist=true
base_damage=ment
lifespan=866ms
radius=1.0
speed=15
trait_elemental=fire
post_power=125
wall_power=125
cooldown=3s

[power]
id=32
#name=Goblin Spear [enemy]
#description=Crude goblin spear toss
type=missile
icon=0
new_state=shoot
face=true
directional=true
requires_los=true
animation=animations/powers/spear.txt
use_hazard=true
aim_assist=true
base_damage=ranged
lifespan=900ms
radius=1.0
speed=12
angle_variance=15

[power]
id=33
#name=Fireburst [enemy]
#description=Burn nearby enemies
type=fixed
icon=0
new_state=cast
animation=animations/powers/quake.txt
soundfx=soundfx/powers/quake.ogg
use_hazard=true
base_damage=ment
lifespan=400ms
radius=2.0
floor=true
trait_elemental=fire
starting_pos=source
multitarget=true
visual_option=1
post_power=125
post_effect=slow,50,500ms

[power]
id=34
#name=Arrow Shoot [enemy]
#description=Bow shoot
type=missile
icon=3
new_state=shoot
face=true
directional=true
requires_los=true
animation=animations/powers/arrows.txt
soundfx=soundfx/powers/shoot.ogg
use_hazard=true
aim_assist=true
requires_flags=ranged
base_damage=ranged
lifespan=533ms
radius=1.0
speed=24
wall_power=124

[power]
id=35
#name=Maddox's Ice Storm [enemy]
type=missile
icon=0
new_state=cast
face=true
directional=true
animation=animations/powers/icicle.txt
soundfx=soundfx/powers/shock.ogg
use_hazard=true
aim_assist=true
base_damage=ment
lifespan=1066ms
radius=1.0
speed=15
trait_elemental=ice
post_power=126
wall_power=126
#missile num needs to be odd, or the player can avoid just by standing there
count=9
missile_angle=40
post_effect=slow,50,2s

[power]
id=36
#name=Vampiric Strike [enemy]
#description=Turn 50% of damage you deal into HP
type=fixed
icon=1
new_state=swing
face=true
use_hazard=true
base_damage=melee
lifespan=33ms
radius=1.0
starting_pos=melee
hp_steal=50

[power]
id=37
#name=Zombie Bite [enemy]
#description=Deal melee damage and cause bleeding for 3 seconds
type=fixed
icon=1
new_state=cast
face=true
use_hazard=true
base_damage=melee
lifespan=33ms
radius=1.0
starting_pos=melee
post_effect=bleeding,2,3s

[power]
id=38
#name=Chill Touch [enemy]
#description=Melee strike immobilizes target for 5 seconds
type=fixed
icon=0
new_state=swing
face=true
use_hazard=true
base_damage=melee
lifespan=33ms
radius=1.0
starting_pos=melee
post_effect=immobilize,0,5s

[power]
id=39
#name=Piercing Strike [enemy]
#description=Melee strike ignores armor
type=fixed
icon=0
new_state=swing
face=true
use_hazard=true
base_damage=melee
lifespan=33ms
radius=1.0
starting_pos=melee
trait_armor_penetration=true

[power]
id=40
#name=Explode [enemy]
#description=Damage everything nearby
type=fixed
icon=0
new_state=cast
face=true
requires_los=true
animation=animations/powers/blast.txt
soundfx=soundfx/powers/burn.ogg
use_hazard=true
source_type=neutral
base_damage=ment
lifespan=600ms
radius=2.0
floor=true
trait_elemental=fire
starting_pos=source
multitarget=true
post_power=125

[power]
id=41
#name=Paralyzing Spit [enemy]
#description=Poison spit that stuns the target for 1 second
type=missile
icon=0
new_state=swing
face=true
directional=true
animation=animations/powers/channel.txt
use_hazard=true
base_damage=ment
lifespan=266ms
radius=1.0
speed=12
starting_pos=melee
post_effect=stun,0,1s
cooldown=2s

[power]
id=42
#name=Multishot [enemy]
#description=Shoot three projectiles simultaneously
type=missile
icon=8
new_state=shoot
face=true
directional=true
requires_los=true
animation=animations/powers/arrows.txt
soundfx=soundfx/powers/shoot.ogg
use_hazard=true
aim_assist=true
requires_flags=ranged
base_damage=ranged
lifespan=533ms
radius=1.0
speed=24
wall_power=124
count=3
missile_angle=15
cooldown=1500ms

[power]
id=48
name=Shock [enemy]
type=missile
icon=7
description=Electrocute an enemy from a distance; +50% crit chance against movement-impaired enemies.
new_state=cast
requires_mp=1
face=true
directional=false
animation=animations/powers/lightning.txt
soundfx=soundfx/powers/shock.ogg
use_hazard=true
aim_assist=true
base_damage=ment
lifespan=800ms
radius=1.0
speed=16
trait_elemental=air
trait_crits_impaired=50
post_power=126
wall_power=126
cooldown=5s

[power]
id=128
#name=Necrotic Bolt [enemy]
type=missile
icon=0
new_state=shoot
face=true
animation=animations/powers/plasmaball.txt
soundfx=soundfx/powers/shock.ogg
use_hazard=true
aim_assist=true
base_damage=ment
lifespan=1066ms
radius=1.0
speed=15
trait_elemental=shadow
post_power=126
wall_power=126

[power]
id=132
#name=Enemy Beacon [enemy]
#description=Bring other enemies into the fight with a dummy attack
type=fixed
icon=0
use_hazard=true
lifespan=33ms
radius=4.0
multitarget=true
source_type=hero
beacon=true

[power]
id=137
#name=Summon Rotting Zombie
type=spawn
icon=0
spawn_type=zombie_rotting_spawn
new_state=cast
starting_pos=source
target_neighbor=1

