name=Programmer

portrait=images/portraits/bjorn2.png

talker=true

# animation info
gfx=animations/npcs/programmer1.txt

[dialog]
him=Now we'll talk about the collision layer. That layer determines, where you can walk.
you=I want to walk everywhere I want! Except for the walls of course.
him=Then cross the room please. Check the mini map. There is some collision in the room.
you=An invisible wall?
him=Actually a few. Some of the invisible walls are not even visible in the mini map. If you get lost, check the collision layer of this map.
