## Status Effects

# Special-case effects
[effect]
id=shield
type=shield
icon=15
animation=animations/powers/shield.txt
can_stack=false

[effect]
id=heal
type=heal
icon=11
animation=animations/powers/heal.txt
can_stack=false



# Other effects
[effect]
id=bleeding
type=damage_percent
icon=25
animation=animations/powers/spark_red_loop.txt
can_stack=false

[effect]
id=immobilize
type=speed
icon=24
can_stack=false

[effect]
id=slow
type=speed
icon=24
can_stack=false

[effect]
id=stun
type=stun
icon=26
can_stack=false

[effect]
id=immunity
type=immunity
icon=12
can_stack=false

[effect]
id=haste
type=speed
icon=9
can_stack=false

[effect]
id=hp_restore
type=hpot_percent

[effect]
id=mp_restore
type=mpot_percent

[effect]
id=revive
type=revive
can_stack=false

[effect]
id=stealth_icon
icon=6
can_stack=false

[effect]
id=stealth_speed
type=speed
can_stack=false

[effect]
id=block_icon
icon=4
can_stack=false

[effect]
id=knockback
type=knockback
can_stack=false

[effect]
id=teleport
animation=animations/powers/runes.txt
can_stack=false
render_above=false
