
# game/indepth_transitions.rpy:56
translate korean demo_transitions_5bbc72fe:

    # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
    e "렌파이에는 많은 수의 전환이 내장돼 있고, 사용자가 직접 정의할 수 있는 클래스도 있어."

# game/indepth_transitions.rpy:58
translate korean demo_transitions_menu_3caf78d3:

    # e "What kind of transitions would you like demonstrated?" nointeract
    e "어떤 종류의 전환을 보고 싶어?" nointeract

# game/indepth_transitions.rpy:95
translate korean demo_simple_transitions_2b4fbae3:

    # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
    e "좋아, 간단한 전환에 대해 알려줄게. 많은 설정을 하지 않을 것이기 때문에 간단하다고 부를 거야."

# game/indepth_transitions.rpy:97
translate korean demo_simple_transitions_4b235ac2:

    # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
    e "하지만 네가 게임에서 가장 많이 사용하는 장면 전환이기 때문에 실망하지 않을 거야."

# game/indepth_transitions.rpy:103
translate korean demo_simple_transitions_af0431ac:

    # e "The 'dissolve' transition is probably the most useful, blending one scene into another."
    e "디졸브(dissolve) 전환은 한 장면을 다른 장면과 블렌딩하하는 것으로 아마도 가장 유용할 거야."

# game/indepth_transitions.rpy:109
translate korean demo_simple_transitions_5b9f711f:

    # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
    e "'Dissolve' 기능은 전환 시간을 네가 원하는 대로 조절할 수 있어."

# game/indepth_transitions.rpy:116
translate korean demo_simple_transitions_79816523:

    # e "The 'fade' transition fades to black, and then fades back in to the new scene."
    e "페이드(fade) 전환은 검정색으로 사라진 후에 새로운 화면으로 돌아와."

# game/indepth_transitions.rpy:118
translate korean demo_simple_transitions_141bb95d:

    # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
    e "검은 화면에 머물러 있다면 '페이드'보다는 '디졸브'를 사용하는 것이 좋아."

# game/indepth_transitions.rpy:123
translate korean demo_simple_transitions_f059f4ae:

    # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
    e "'Fade'를 사용해서 너만의 페이드를 정의할 수 있어. 색이 바래지는 타이밍과 색상을 변경하여 반짝이는 전구와 같은 특수 효과에도 사용할 수 있지."

# game/indepth_transitions.rpy:129
translate korean demo_simple_transitions_e948905b:

    # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
    e "픽셀화(pixellate) 전환은 이전 장면을 픽셀화하고 새 장면으로 전환한 다음 픽셀화 효과를 제거해."

# game/indepth_transitions.rpy:131
translate korean demo_simple_transitions_6a1ae05f:

    # e "It's probably not appropriate for most games, but we think it's kind of neat."
    e "아마도 대부분의 게임에 적절하지 않지만, 우리는 그것을 깔끔하다 생각해."

# game/indepth_transitions.rpy:134
translate korean demo_simple_transitions_bdfcd85a:

    # e "You can use 'Pixellate' to change the details of the pixellation."
    e "'Pixellate'를 사용하면 픽셀화를 세밀하게 변경할 수 있어."

# game/indepth_transitions.rpy:136
translate korean demo_simple_transitions_432f7224:

    # e "Motions can also be used as transitions."
    e "모션을 전환으로 사용할 수도 있는데,"

# game/indepth_transitions.rpy:138
translate korean demo_simple_transitions_a20cefa7:

    # "..."
    "..."

# game/indepth_transitions.rpy:140
translate korean demo_simple_transitions_0fd4d656:

    # "......"
    "......"

# game/indepth_transitions.rpy:146
translate korean demo_simple_transitions_fbf11906:

    # e "Hey! Pay attention."
    e "야! 집중해."

# game/indepth_transitions.rpy:148
translate korean demo_simple_transitions_51c1c5b8:

    # e "I was about to demonstrate 'vpunch'... well, I guess I just did."
    e "나는 'vpunch'를 보여주려 했어. 잘 한 것 같아..."

# game/indepth_transitions.rpy:154
translate korean demo_simple_transitions_57f19473:

    # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
    e "'hpunch'로 화면을 수평으로 흔들 수도 있어. 이것들은 'Move' 기능을 사용해 정의됐지."

# game/indepth_transitions.rpy:156
translate korean demo_simple_transitions_fce83e12:

    # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
    e "'MoveTransition'기능을 사용하여 혼란스럽게 정의된 이동(move) 전환도 있습니다."

# game/indepth_transitions.rpy:164
translate korean demo_simple_transitions_1050b6a4:

    # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
    e "'이동' 전환은 위치가 변경된 이미지를 찾아서 새 위치로 슬라이드해. 게임에서 동작을 얻는 쉬운 방법이지."

# game/indepth_transitions.rpy:168
translate korean demo_simple_transitions_dc776e59:

    # e "That's it for the simple transitions."
    e "그건 간단한 변환을 위한 거야."

# game/indepth_transitions.rpy:175
translate korean demo_imagedissolve_transitions_2db67018:

    # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
    e "가장 유연한 전환 유형은 이미지를 사용해 디졸브를 제어할 수 있는 이미지디졸브(ImageDissolve)야."

# game/indepth_transitions.rpy:177
translate korean demo_imagedissolve_transitions_429f8d03:

    # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
    e "이를 통해 상당히 복잡한 전환을 지정할 수 있어. 조금 살펴보면서, 그것들이 어떻게 작동하는지 보여줄게."

# game/indepth_transitions.rpy:179
translate korean demo_imagedissolve_transitions_1ce501b0:

    # e "There are two ImageDissolve transitions built into Ren'Py."
    e "렌파이에는 두 개의 이미지디졸브 전환이 내장돼 있어."

# game/indepth_transitions.rpy:191
translate korean demo_imagedissolve_transitions_ea0413be:

    # e "The 'blinds' transition opens and closes what looks like vertical blinds."
    e "블라인드(blinds) 전환은 세로 블라인드처럼 보이는 것을 열고 닫아."

# game/indepth_transitions.rpy:201
translate korean demo_imagedissolve_transitions_12e2e0d0:

    # e "The 'squares' transition uses these squares to show things."
    e "사각형(squares) 전환은 이러한 사각형을 사용해 사물을 보여주지."

# game/indepth_transitions.rpy:203
translate korean demo_imagedissolve_transitions_bbf73d1c:

    # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
    e "나는 왜 누군가가 그것을 사용하고 싶어하는지 모르겠지만, 번역된 몇몇 게임에서 사용되었기 때문에 그것을 추가했어."

# game/indepth_transitions.rpy:207
translate korean demo_imagedissolve_transitions_0ab2902d:

    # e "The most interesting transitions aren't in the standard library."
    e "가장 흥미로운 전환은 표준 라이브러리에는 없는데,"

# game/indepth_transitions.rpy:209
translate korean demo_imagedissolve_transitions_54aa9bf9:

    # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
    e "이러한 것들은 화면 크기의 이미지를 필요로 하기 때문에 화면 크기가 게임마다 다를 수 있어서 라이브러리에 포함시킬 수 없었어."

# game/indepth_transitions.rpy:215
translate korean demo_imagedissolve_transitions_ca316184:

    # e "We can hide things with a 'circleirisin'..."
    e "우리는 서클아이리스인(circleirisin)으로 항목을 숨길 수 있어..."

# game/indepth_transitions.rpy:221
translate korean demo_imagedissolve_transitions_b8fdf2b6:

    # e "... and show them again with a 'circleirisout'."
    e "... 그리고 서클아이리스아웃(circleirisout)으로 다시 보이게 할 수 있지."

# game/indepth_transitions.rpy:227
translate korean demo_imagedissolve_transitions_ee427486:

    # e "The 'circlewipe' transitions changes screens using a circular wipe effect."
    e "서클와이프(circlewipe)전환은 원형 와이프 효과를 사용하여 화면을 변경해."

# game/indepth_transitions.rpy:233
translate korean demo_imagedissolve_transitions_6f089276:

    # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
    e "드림(dream) 전환은 이상한 물결 모양의 용해를 가져와 상대적으로 천천히 전환하지."

# game/indepth_transitions.rpy:239
translate korean demo_imagedissolve_transitions_c0b9d74d:

    # e "The 'teleport' transition reveals the new scene one line at a time."
    e "텔레포트(teleport) 전환은 한 번에 한 줄씩 새로운 장면으로 전환해."

# game/indepth_transitions.rpy:246
translate korean demo_imagedissolve_transitions_72ba11d4:

    # e "This is the background picture used with the circleirisout transition."
    e "이것은 서클아이리스아웃 전환과 함께 사용되는 배경 그림이야."

# game/indepth_transitions.rpy:248
translate korean demo_imagedissolve_transitions_fc3b3339:

    # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
    e "우리가 이미지디졸브를 사용할 때, 흰색이 먼저 디졸브되고, 점차 어두운 색이 뒤를 따르게 돼. 한번 해보자."

# game/indepth_transitions.rpy:255
translate korean demo_imagedissolve_transitions_4327dca2:

    # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
    e "이미지디졸브에 반전(reverse)매개 변수를 지정하면 검은색 영역이 먼저 디졸브돼."

# game/indepth_transitions.rpy:260
translate korean demo_imagedissolve_transitions_3a401ee7:

    # e "This lets circleirisin and circleirisout use the same image."
    e "이것은 서클아이리스인과 서클아이리스아웃이 같은 이미지를 사용하도록 하고 있어."

# game/indepth_transitions.rpy:267
translate korean demo_imagedissolve_transitions_20d9cf6c:

    # e "The teleport transition uses a different image, one that dissolves things in one line at a time."
    e "텔레포트 전환은 다른 이미지를 한 번에 한 줄씩 디졸브 전환에 사용해."

# game/indepth_transitions.rpy:272
translate korean demo_imagedissolve_transitions_906f7800:

    # e "A dissolve only seems to affect parts of the scene that have changed..."
    e "디졸브는 변경된 장면에만 영향을 미치는 것 같아..."

# game/indepth_transitions.rpy:277
translate korean demo_imagedissolve_transitions_4b557a29:

    # e "... which is how we apply the teleport effect to a single character."
    e "... 우리가 텔레포트 효과를 한 캐리터에 적용하는 방법이야."

# game/indepth_transitions.rpy:285
translate korean demo_cropmove_transitions_1711a91e:

    # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
    e "크롭무브(CropMove) 전환 클래스는 광범위한 전환 효과를 제공해. 실제로는 별로 사용하지 않지만 말야."

# game/indepth_transitions.rpy:290
translate korean demo_cropmove_transitions_6d82cfd7:

    # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
    e "나는 화면에서 벗어날 거야, 그것으로 너는 그것의 모드 일부를 볼 수 있어. 각각의 전환 후에 모드 이름을 읽어줄게."

# game/indepth_transitions.rpy:296
translate korean demo_cropmove_transitions_4427c78c:

    # e "We first have wiperight..."
    e "먼저 와이프라이트(wiperight)야..."

# game/indepth_transitions.rpy:302
translate korean demo_cropmove_transitions_6d1810a1:

    # e "...followed by wipeleft... "
    e "...와이프레프트(wipeleft)가 따르고..."

# game/indepth_transitions.rpy:308
translate korean demo_cropmove_transitions_1dd1c6a1:

    # e "...wipeup..."
    e "...와이프업(wipeup)..."

# game/indepth_transitions.rpy:314
translate korean demo_cropmove_transitions_0ea0fa83:

    # e "...and wipedown."
    e "...그리고 와이프다운(wipedown)."

# game/indepth_transitions.rpy:316
translate korean demo_cropmove_transitions_c7cb4c16:

    # e "Next, the slides."
    e "다음은 슬라이드(slides)."

# game/indepth_transitions.rpy:322
translate korean demo_cropmove_transitions_462a442f:

    # e "Slideright..."
    e "슬라이드라이트(slideright)..."

# game/indepth_transitions.rpy:328
translate korean demo_cropmove_transitions_f9a2e523:

    # e "...slideleft..."
    e "...슬라이드레프트(slideleft)..."

# game/indepth_transitions.rpy:334
translate korean demo_cropmove_transitions_20ce3e9c:

    # e "...slideup..."
    e "...슬라이드업(slideup)..."

# game/indepth_transitions.rpy:340
translate korean demo_cropmove_transitions_9e00a7a6:

    # e "and slidedown."
    e "그리고 슬라이드다운(slidedown)."

# game/indepth_transitions.rpy:342
translate korean demo_cropmove_transitions_b8a710c1:

    # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
    e "슬라이드 전환이 새로운 장면을 슬라이드-인하는 동안, 슬라이드어웨이(slideaways)는 이전 장면에서 슬라이드-아웃시켜."

# game/indepth_transitions.rpy:349
translate korean demo_cropmove_transitions_1efb4cd0:

    # e "Slideawayright..."
    e "슬라이드어웨이라이트(slideawayright)..."

# game/indepth_transitions.rpy:355
translate korean demo_cropmove_transitions_bfb5dfd7:

    # e "...slideawayleft..."
    e "...슬라이드어웨이레프트(slideawayleft)..."

# game/indepth_transitions.rpy:361
translate korean demo_cropmove_transitions_6c1a4a6f:

    # e "...slideawayup..."
    e "...슬라이드어웨이업(slideawayup)..."

# game/indepth_transitions.rpy:367
translate korean demo_cropmove_transitions_1f994a7b:

    # e "and slideawaydown."
    e "그리고 슬라이드어웨이다운(slideawaydown)이야."

# game/indepth_transitions.rpy:369
translate korean demo_cropmove_transitions_025ef723:

    # e "We also have a couple of transitions that use a rectangular iris."
    e "직사각형 조리개(iris)를 사용하는 몇 가지 장면 전환 효과도 있어."

# game/indepth_transitions.rpy:376
translate korean demo_cropmove_transitions_d00d505e:

    # e "There's irisout..."
    e "아이리스아웃(irisout)..."

# game/indepth_transitions.rpy:383
translate korean demo_cropmove_transitions_016a1e0a:

    # e "... and irisin."
    e "... 그리고 아이리스인(irisin)."

# game/indepth_transitions.rpy:387
translate korean demo_cropmove_transitions_08d753ed:

    # e "It's enough to make you feel a bit dizzy."
    e "조금 어지러움을 느끼기엔 충분하지."

# game/indepth_transitions.rpy:393
translate korean demo_pushmove_transitions_003e506d:

    # e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
    e "푸시무브(PushMove) 전환은 새 장면을 사용하여 이전 장면을 푸시해. 한번 보자."

# game/indepth_transitions.rpy:401
translate korean demo_pushmove_transitions_124f375d:

    # "There's pushright..."
    "푸시라이트(pushright)..."

# game/indepth_transitions.rpy:408
translate korean demo_pushmove_transitions_ce380ccb:

    # "...pushleft..."
    "...푸시레프트(pushleft)..."

# game/indepth_transitions.rpy:416
translate korean demo_pushmove_transitions_77629638:

    # "...pushdown..."
    "...푸시다운(pushdown)..."

# game/indepth_transitions.rpy:424
translate korean demo_pushmove_transitions_b7f33c95:

    # "... and pushup. And that's it the for the PushMove-based transitions."
    "... 그리고 푸시업(pushup)이야. 푸시무브 기반 전환들이지."

# game/indepth_transitions.rpy:434
translate korean demo_movetransition_14df0e34:

    # e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
    e "가장 일반적인 무브트랜지션(MoveTransition)은 화면에서 위치가 변경된 이미지 주위를 미끄러지듯(slide) 움직이는 거야."

# game/indepth_transitions.rpy:442
translate korean demo_movetransition_84e40422:

    # e "Just like that."
    e "이렇게 말야."

# game/indepth_transitions.rpy:446
translate korean demo_movetransition_098ee9f1:

    # e "There are also the moveout and movein transitions."
    e "또한 무브아웃(moveout)과 무브인(movein) 전환이 있어."

# game/indepth_transitions.rpy:448
translate korean demo_movetransition_09748f81:

    # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
    e "무브아웃 전환(moveoutleft, moveoutright, moveouttop 및 moveoutbottom)은 화면의 적절한 면에서 숨겨진 이미지를 슬라이드해."

# game/indepth_transitions.rpy:450
translate korean demo_movetransition_5edf6007:

    # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
    e "무브인 전환(moveinleft, moveinright, moveintop 및 moveinbottom)은 새 이미지에서 슬라이드 되고."

# game/indepth_transitions.rpy:452
translate korean demo_movetransition_20946d36:

    # e "Let's see them all in action."
    e "하나하나 확인해 보자."

# game/indepth_transitions.rpy:487
translate korean demo_movetransition_569952e3:

    # e "That's it for the moveins and moveouts."
    e "이건 무브인과 무브아웃을 위한 거야."

# game/indepth_transitions.rpy:489
translate korean demo_movetransition_bbb75540:

    # e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
    e "마지막으로 확대(zoomin)와 축소(zoomout) 전환은 그것을 사용하여 사물을 표시하거나 숨기는 거야."

# game/indepth_transitions.rpy:499
translate korean demo_movetransition_dc5ccd54:

    # e "And that's all there is."
    e "그리고 그게 다야."

# game/indepth_transitions.rpy:508
translate korean demo_alphadissolve_51613c02:

    # e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
    e "알파디졸브(AlphaDissolve) 전환을 사용하면 하나의 디스플레이어블을 사용하여 다른 디스플레이어블을 결합할 수 있어. 예제를 보여줄 테니 클릭해봐."

# game/indepth_transitions.rpy:518
translate korean demo_alphadissolve_7c08cf8b:

    # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
    e "알파디졸브 디스플레이어블은 컨트롤 디스플레이어블(일반적으로 ATL 변환)을 사용해."

# game/indepth_transitions.rpy:523
translate korean demo_alphadissolve_068e3e98:

    # e "To be useful, the control displayable should be partially transparent."
    e "유용하게 사용하려면 컨트롤 디스플레이어블은 부분적으로 투명해야 해."

# game/indepth_transitions.rpy:525
translate korean demo_alphadissolve_6a1b6203:

    # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
    e "알파디졸브되는 동안 이전 화면은 이미지의 투명한 영역을 채우는 데 사용되고 새 화면은 불투명한 영역을 채우게 돼있어."

# game/indepth_transitions.rpy:529
translate korean demo_alphadissolve_80a728b6:

    # e "For our spotlight example, the old screen is this all-black image."
    e "우리의 스포트라이트를 예를 들면, 오래된 화면은 모두 검은색이야."

# game/indepth_transitions.rpy:534
translate korean demo_alphadissolve_ce4380eb:

    # e "The new screen is me just standing here."
    e "새 화면은 내가 여기에 서 있는 것이고."

# game/indepth_transitions.rpy:542
translate korean demo_alphadissolve_2e95917b:

    # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
    e "알파디졸브를 사용하여 그것들을 결합함으로써 우리는 더 단순하게 복잡한 효과를 만들 수 있어."

translate korean strings:

    # indepth_transitions.rpy:58
    old "Simple Transitions"
    new "간단한 전환들"

    # indepth_transitions.rpy:58
    old "ImageDissolve Transitions"
    new "ImageDissolve 전환"

    # indepth_transitions.rpy:58
    old "MoveTransition Transitions"
    new "MoveTransition 전환"

    # indepth_transitions.rpy:58
    old "CropMove Transitions"
    new "CropMove 전환"

    # indepth_transitions.rpy:58
    old "PushMove Transitions"
    new "PushMove 전환"

    # indepth_transitions.rpy:58
    old "AlphaDissolve Transitions"
    new "AlphaDissolve 전환"

    # indepth_transitions.rpy:58
    old "How about something else?"
    new "이전 단계로"

