Qt 5.6 | Qt GUI | C++ Classes | QOpenGLFunctions_1_2

Qt 5.6.2 Reference Documentation

# List of All Members for QOpenGLFunctions_1_2

This is the complete list of members for QOpenGLFunctions_1_2, including inherited members.

QOpenGLFunctions_1_2() ~QOpenGLFunctions_1_2() d_ptr : QAbstractOpenGLFunctionsPrivate * glAccum(GLenum , GLfloat ) glAlphaFunc(GLenum , GLfloat ) glAreTexturesResident(GLsizei , const GLuint *, GLboolean *) : GLboolean glArrayElement(GLint ) glBegin(GLenum ) glBindTexture(GLenum , GLuint ) glBitmap(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *) glBlendColor(GLfloat , GLfloat , GLfloat , GLfloat ) glBlendEquation(GLenum ) glBlendFunc(GLenum , GLenum ) glCallList(GLuint ) glCallLists(GLsizei , GLenum , const GLvoid *) glClear(GLbitfield ) glClearAccum(GLfloat , GLfloat , GLfloat , GLfloat ) glClearColor(GLfloat , GLfloat , GLfloat , GLfloat ) glClearDepth(GLdouble ) glClearIndex(GLfloat ) glClearStencil(GLint ) glClipPlane(GLenum , const GLdouble *) glColor3b(GLbyte , GLbyte , GLbyte ) glColor3bv(const GLbyte *) glColor3d(GLdouble , GLdouble , GLdouble ) glColor3dv(const GLdouble *) glColor3f(GLfloat , GLfloat , GLfloat ) glColor3fv(const GLfloat *) glColor3i(GLint , GLint , GLint ) glColor3iv(const GLint *) glColor3s(GLshort , GLshort , GLshort ) glColor3sv(const GLshort *) glColor3ub(GLubyte , GLubyte , GLubyte ) glColor3ubv(const GLubyte *) glColor3ui(GLuint , GLuint , GLuint ) glColor3uiv(const GLuint *) glColor3us(GLushort , GLushort , GLushort ) glColor3usv(const GLushort *) glColor4b(GLbyte , GLbyte , GLbyte , GLbyte ) glColor4bv(const GLbyte *) glColor4d(GLdouble , GLdouble , GLdouble , GLdouble ) glColor4dv(const GLdouble *) glColor4f(GLfloat , GLfloat , GLfloat , GLfloat ) glColor4fv(const GLfloat *) glColor4i(GLint , GLint , GLint , GLint ) glColor4iv(const GLint *) glColor4s(GLshort , GLshort , GLshort , GLshort ) glColor4sv(const GLshort *) glColor4ub(GLubyte , GLubyte , GLubyte , GLubyte ) glColor4ubv(const GLubyte *) glColor4ui(GLuint , GLuint , GLuint , GLuint ) glColor4uiv(const GLuint *) glColor4us(GLushort , GLushort , GLushort , GLushort ) glColor4usv(const GLushort *) glColorMask(GLboolean , GLboolean , GLboolean , GLboolean ) glColorMaterial(GLenum , GLenum ) glColorPointer(GLint , GLenum , GLsizei , const GLvoid *) glColorSubTable(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glColorTable(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *) glColorTableParameterfv(GLenum , GLenum , const GLfloat *) glColorTableParameteriv(GLenum , GLenum , const GLint *) glConvolutionFilter1D(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *) glConvolutionFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glConvolutionParameterf(GLenum , GLenum , GLfloat ) glConvolutionParameterfv(GLenum , GLenum , const GLfloat *) glConvolutionParameteri(GLenum , GLenum , GLint ) glConvolutionParameteriv(GLenum , GLenum , const GLint *) glCopyColorSubTable(GLenum , GLsizei , GLint , GLint , GLsizei ) glCopyColorTable(GLenum , GLenum , GLint , GLint , GLsizei ) glCopyConvolutionFilter1D(GLenum , GLenum , GLint , GLint , GLsizei ) glCopyConvolutionFilter2D(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) glCopyPixels(GLint , GLint , GLsizei , GLsizei , GLenum ) glCopyTexImage1D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) glCopyTexSubImage1D(GLenum , GLint , GLint , GLint , GLint , GLsizei ) glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCopyTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCullFace(GLenum ) glDeleteLists(GLuint , GLsizei ) glDeleteTextures(GLsizei , const GLuint *) glDepthFunc(GLenum ) glDepthMask(GLboolean ) glDepthRange(GLdouble , GLdouble ) glDisable(GLenum ) glDisableClientState(GLenum ) glDrawArrays(GLenum , GLint , GLsizei ) glDrawBuffer(GLenum ) glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *) glDrawPixels(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glDrawRangeElements(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *) glEdgeFlag(GLboolean ) glEdgeFlagPointer(GLsizei , const GLvoid *) glEdgeFlagv(const GLboolean *) glEnable(GLenum ) glEnableClientState(GLenum ) glEnd() glEndList() glEvalCoord1d(GLdouble ) glEvalCoord1dv(const GLdouble *) glEvalCoord1f(GLfloat ) glEvalCoord1fv(const GLfloat *) glEvalCoord2d(GLdouble , GLdouble ) glEvalCoord2dv(const GLdouble *) glEvalCoord2f(GLfloat , GLfloat ) glEvalCoord2fv(const GLfloat *) glEvalMesh1(GLenum , GLint , GLint ) glEvalMesh2(GLenum , GLint , GLint , GLint , GLint ) glEvalPoint1(GLint ) glEvalPoint2(GLint , GLint ) glFeedbackBuffer(GLsizei , GLenum , GLfloat *) glFinish() glFlush() glFogf(GLenum , GLfloat ) glFogfv(GLenum , const GLfloat *) glFogi(GLenum , GLint ) glFogiv(GLenum , const GLint *) glFrontFace(GLenum ) glFrustum(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ) glGenLists(GLsizei ) : GLuint glGenTextures(GLsizei , GLuint *) glGetBooleanv(GLenum , GLboolean *) glGetClipPlane(GLenum , GLdouble *) glGetColorTable(GLenum , GLenum , GLenum , GLvoid *) glGetColorTableParameterfv(GLenum , GLenum , GLfloat *) glGetColorTableParameteriv(GLenum , GLenum , GLint *) glGetConvolutionFilter(GLenum , GLenum , GLenum , GLvoid *) glGetConvolutionParameterfv(GLenum , GLenum , GLfloat *) glGetConvolutionParameteriv(GLenum , GLenum , GLint *) glGetDoublev(GLenum , GLdouble *) glGetError() : GLenum glGetFloatv(GLenum , GLfloat *) glGetHistogram(GLenum , GLboolean , GLenum , GLenum , GLvoid *) glGetHistogramParameterfv(GLenum , GLenum , GLfloat *) glGetHistogramParameteriv(GLenum , GLenum , GLint *) glGetIntegerv(GLenum , GLint *) glGetLightfv(GLenum , GLenum , GLfloat *) glGetLightiv(GLenum , GLenum , GLint *) glGetMapdv(GLenum , GLenum , GLdouble *) glGetMapfv(GLenum , GLenum , GLfloat *) glGetMapiv(GLenum , GLenum , GLint *) glGetMaterialfv(GLenum , GLenum , GLfloat *) glGetMaterialiv(GLenum , GLenum , GLint *) glGetMinmax(GLenum , GLboolean , GLenum , GLenum , GLvoid *) glGetMinmaxParameterfv(GLenum , GLenum , GLfloat *) glGetMinmaxParameteriv(GLenum , GLenum , GLint *) glGetPixelMapfv(GLenum , GLfloat *) glGetPixelMapuiv(GLenum , GLuint *) glGetPixelMapusv(GLenum , GLushort *) glGetPointerv(GLenum , GLvoid **) glGetPolygonStipple(GLubyte *) glGetSeparableFilter(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *) glGetString(GLenum ) : const GLubyte * glGetTexEnvfv(GLenum , GLenum , GLfloat *) glGetTexEnviv(GLenum , GLenum , GLint *) glGetTexGendv(GLenum , GLenum , GLdouble *) glGetTexGenfv(GLenum , GLenum , GLfloat *) glGetTexGeniv(GLenum , GLenum , GLint *) glGetTexImage(GLenum , GLint , GLenum , GLenum , GLvoid *) glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *) glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *) glGetTexParameterfv(GLenum , GLenum , GLfloat *) glGetTexParameteriv(GLenum , GLenum , GLint *) glHint(GLenum , GLenum ) glHistogram(GLenum , GLsizei , GLenum , GLboolean ) glIndexMask(GLuint ) glIndexPointer(GLenum , GLsizei , const GLvoid *) glIndexd(GLdouble ) glIndexdv(const GLdouble *) glIndexf(GLfloat ) glIndexfv(const GLfloat *) glIndexi(GLint ) glIndexiv(const GLint *) glIndexs(GLshort ) glIndexsv(const GLshort *) glIndexub(GLubyte ) glIndexubv(const GLubyte *) glInitNames() glInterleavedArrays(GLenum , GLsizei , const GLvoid *) glIsEnabled(GLenum ) : GLboolean glIsList(GLuint ) : GLboolean glIsTexture(GLuint ) : GLboolean glLightModelf(GLenum , GLfloat ) glLightModelfv(GLenum , const GLfloat *) glLightModeli(GLenum , GLint ) glLightModeliv(GLenum , const GLint *) glLightf(GLenum , GLenum , GLfloat ) glLightfv(GLenum , GLenum , const GLfloat *) glLighti(GLenum , GLenum , GLint ) glLightiv(GLenum , GLenum , const GLint *) | glLineStipple(GLint , GLushort ) glLineWidth(GLfloat ) glListBase(GLuint ) glLoadIdentity() glLoadMatrixd(const GLdouble *) glLoadMatrixf(const GLfloat *) glLoadName(GLuint ) glLogicOp(GLenum ) glMap1d(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *) glMap1f(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *) glMap2d(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *) glMap2f(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *) glMapGrid1d(GLint , GLdouble , GLdouble ) glMapGrid1f(GLint , GLfloat , GLfloat ) glMapGrid2d(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble ) glMapGrid2f(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat ) glMaterialf(GLenum , GLenum , GLfloat ) glMaterialfv(GLenum , GLenum , const GLfloat *) glMateriali(GLenum , GLenum , GLint ) glMaterialiv(GLenum , GLenum , const GLint *) glMatrixMode(GLenum ) glMinmax(GLenum , GLenum , GLboolean ) glMultMatrixd(const GLdouble *) glMultMatrixf(const GLfloat *) glNewList(GLuint , GLenum ) glNormal3b(GLbyte , GLbyte , GLbyte ) glNormal3bv(const GLbyte *) glNormal3d(GLdouble , GLdouble , GLdouble ) glNormal3dv(const GLdouble *) glNormal3f(GLfloat , GLfloat , GLfloat ) glNormal3fv(const GLfloat *) glNormal3i(GLint , GLint , GLint ) glNormal3iv(const GLint *) glNormal3s(GLshort , GLshort , GLshort ) glNormal3sv(const GLshort *) glNormalPointer(GLenum , GLsizei , const GLvoid *) glOrtho(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ) glPassThrough(GLfloat ) glPixelMapfv(GLenum , GLint , const GLfloat *) glPixelMapuiv(GLenum , GLint , const GLuint *) glPixelMapusv(GLenum , GLint , const GLushort *) glPixelStoref(GLenum , GLfloat ) glPixelStorei(GLenum , GLint ) glPixelTransferf(GLenum , GLfloat ) glPixelTransferi(GLenum , GLint ) glPixelZoom(GLfloat , GLfloat ) glPointSize(GLfloat ) glPolygonMode(GLenum , GLenum ) glPolygonOffset(GLfloat , GLfloat ) glPolygonStipple(const GLubyte *) glPopAttrib() glPopClientAttrib() glPopMatrix() glPopName() glPrioritizeTextures(GLsizei , const GLuint *, const GLfloat *) glPushAttrib(GLbitfield ) glPushClientAttrib(GLbitfield ) glPushMatrix() glPushName(GLuint ) glRasterPos2d(GLdouble , GLdouble ) glRasterPos2dv(const GLdouble *) glRasterPos2f(GLfloat , GLfloat ) glRasterPos2fv(const GLfloat *) glRasterPos2i(GLint , GLint ) glRasterPos2iv(const GLint *) glRasterPos2s(GLshort , GLshort ) glRasterPos2sv(const GLshort *) glRasterPos3d(GLdouble , GLdouble , GLdouble ) glRasterPos3dv(const GLdouble *) glRasterPos3f(GLfloat , GLfloat , GLfloat ) glRasterPos3fv(const GLfloat *) glRasterPos3i(GLint , GLint , GLint ) glRasterPos3iv(const GLint *) glRasterPos3s(GLshort , GLshort , GLshort ) glRasterPos3sv(const GLshort *) glRasterPos4d(GLdouble , GLdouble , GLdouble , GLdouble ) glRasterPos4dv(const GLdouble *) glRasterPos4f(GLfloat , GLfloat , GLfloat , GLfloat ) glRasterPos4fv(const GLfloat *) glRasterPos4i(GLint , GLint , GLint , GLint ) glRasterPos4iv(const GLint *) glRasterPos4s(GLshort , GLshort , GLshort , GLshort ) glRasterPos4sv(const GLshort *) glReadBuffer(GLenum ) glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) glRectd(GLdouble , GLdouble , GLdouble , GLdouble ) glRectdv(const GLdouble *, const GLdouble *) glRectf(GLfloat , GLfloat , GLfloat , GLfloat ) glRectfv(const GLfloat *, const GLfloat *) glRecti(GLint , GLint , GLint , GLint ) glRectiv(const GLint *, const GLint *) glRects(GLshort , GLshort , GLshort , GLshort ) glRectsv(const GLshort *, const GLshort *) glRenderMode(GLenum ) : GLint glResetHistogram(GLenum ) glResetMinmax(GLenum ) glRotated(GLdouble , GLdouble , GLdouble , GLdouble ) glRotatef(GLfloat , GLfloat , GLfloat , GLfloat ) glScaled(GLdouble , GLdouble , GLdouble ) glScalef(GLfloat , GLfloat , GLfloat ) glScissor(GLint , GLint , GLsizei , GLsizei ) glSelectBuffer(GLsizei , GLuint *) glSeparableFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *) glShadeModel(GLenum ) glStencilFunc(GLenum , GLint , GLuint ) glStencilMask(GLuint ) glStencilOp(GLenum , GLenum , GLenum ) glTexCoord1d(GLdouble ) glTexCoord1dv(const GLdouble *) glTexCoord1f(GLfloat ) glTexCoord1fv(const GLfloat *) glTexCoord1i(GLint ) glTexCoord1iv(const GLint *) glTexCoord1s(GLshort ) glTexCoord1sv(const GLshort *) glTexCoord2d(GLdouble , GLdouble ) glTexCoord2dv(const GLdouble *) glTexCoord2f(GLfloat , GLfloat ) glTexCoord2fv(const GLfloat *) glTexCoord2i(GLint , GLint ) glTexCoord2iv(const GLint *) glTexCoord2s(GLshort , GLshort ) glTexCoord2sv(const GLshort *) glTexCoord3d(GLdouble , GLdouble , GLdouble ) glTexCoord3dv(const GLdouble *) glTexCoord3f(GLfloat , GLfloat , GLfloat ) glTexCoord3fv(const GLfloat *) glTexCoord3i(GLint , GLint , GLint ) glTexCoord3iv(const GLint *) glTexCoord3s(GLshort , GLshort , GLshort ) glTexCoord3sv(const GLshort *) glTexCoord4d(GLdouble , GLdouble , GLdouble , GLdouble ) glTexCoord4dv(const GLdouble *) glTexCoord4f(GLfloat , GLfloat , GLfloat , GLfloat ) glTexCoord4fv(const GLfloat *) glTexCoord4i(GLint , GLint , GLint , GLint ) glTexCoord4iv(const GLint *) glTexCoord4s(GLshort , GLshort , GLshort , GLshort ) glTexCoord4sv(const GLshort *) glTexCoordPointer(GLint , GLenum , GLsizei , const GLvoid *) glTexEnvf(GLenum , GLenum , GLfloat ) glTexEnvfv(GLenum , GLenum , const GLfloat *) glTexEnvi(GLenum , GLenum , GLint ) glTexEnviv(GLenum , GLenum , const GLint *) glTexGend(GLenum , GLenum , GLdouble ) glTexGendv(GLenum , GLenum , const GLdouble *) glTexGenf(GLenum , GLenum , GLfloat ) glTexGenfv(GLenum , GLenum , const GLfloat *) glTexGeni(GLenum , GLenum , GLint ) glTexGeniv(GLenum , GLenum , const GLint *) glTexImage1D(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexImage3D(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexParameterf(GLenum , GLenum , GLfloat ) glTexParameterfv(GLenum , GLenum , const GLfloat *) glTexParameteri(GLenum , GLenum , GLint ) glTexParameteriv(GLenum , GLenum , const GLint *) glTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glTranslated(GLdouble , GLdouble , GLdouble ) glTranslatef(GLfloat , GLfloat , GLfloat ) glVertex2d(GLdouble , GLdouble ) glVertex2dv(const GLdouble *) glVertex2f(GLfloat , GLfloat ) glVertex2fv(const GLfloat *) glVertex2i(GLint , GLint ) glVertex2iv(const GLint *) glVertex2s(GLshort , GLshort ) glVertex2sv(const GLshort *) glVertex3d(GLdouble , GLdouble , GLdouble ) glVertex3dv(const GLdouble *) glVertex3f(GLfloat , GLfloat , GLfloat ) glVertex3fv(const GLfloat *) glVertex3i(GLint , GLint , GLint ) glVertex3iv(const GLint *) glVertex3s(GLshort , GLshort , GLshort ) glVertex3sv(const GLshort *) glVertex4d(GLdouble , GLdouble , GLdouble , GLdouble ) glVertex4dv(const GLdouble *) glVertex4f(GLfloat , GLfloat , GLfloat , GLfloat ) glVertex4fv(const GLfloat *) glVertex4i(GLint , GLint , GLint , GLint ) glVertex4iv(const GLint *) glVertex4s(GLshort , GLshort , GLshort , GLshort ) glVertex4sv(const GLshort *) glVertexPointer(GLint , GLenum , GLsizei , const GLvoid *) glViewport(GLint , GLint , GLsizei , GLsizei ) initializeOpenGLFunctions() : bool