Qt 5.6 | Qt OpenGL | C++ Classes | QGLFunctions

Qt 5.6.2 Reference Documentation

# List of All Members for QGLFunctions

This is the complete list of members for QGLFunctions, including inherited members.

enum OpenGLFeature flags OpenGLFeatures QGLFunctions() QGLFunctions(const QGLContext *) ~QGLFunctions() glActiveTexture(GLenum ) glAttachShader(GLuint , GLuint ) glBindAttribLocation(GLuint , GLuint , const char *) glBindBuffer(GLenum , GLuint ) glBindFramebuffer(GLenum , GLuint ) glBindRenderbuffer(GLenum , GLuint ) glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf ) glBlendEquation(GLenum ) glBlendEquationSeparate(GLenum , GLenum ) glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum ) glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum ) glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *) glCheckFramebufferStatus(GLenum ) : GLenum glClearDepthf(GLclampf ) glCompileShader(GLuint ) glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *) glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *) glCreateProgram() : GLuint glCreateShader(GLenum ) : GLuint glDeleteBuffers(GLsizei , const GLuint *) glDeleteFramebuffers(GLsizei , const GLuint *) glDeleteProgram(GLuint ) glDeleteRenderbuffers(GLsizei , const GLuint *) glDeleteShader(GLuint ) glDepthRangef(GLclampf , GLclampf ) glDetachShader(GLuint , GLuint ) glDisableVertexAttribArray(GLuint ) glEnableVertexAttribArray(GLuint ) glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint ) glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint ) glGenBuffers(GLsizei , GLuint *) glGenFramebuffers(GLsizei , GLuint *) glGenRenderbuffers(GLsizei , GLuint *) glGenerateMipmap(GLenum ) glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *) glGetAttribLocation(GLuint , const char *) : int glGetBufferParameteriv(GLenum , GLenum , GLint *) glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *) glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetProgramiv(GLuint , GLenum , GLint *) glGetRenderbufferParameteriv(GLenum , GLenum , GLint *) glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *) glGetShaderSource(GLuint , GLsizei , GLsizei *, char *) glGetShaderiv(GLuint , GLenum , GLint *) glGetUniformLocation(GLuint , const char *) : int | glGetUniformfv(GLuint , GLint , GLfloat *) glGetUniformiv(GLuint , GLint , GLint *) glGetVertexAttribPointerv(GLuint , GLenum , void **) glGetVertexAttribfv(GLuint , GLenum , GLfloat *) glGetVertexAttribiv(GLuint , GLenum , GLint *) glIsBuffer(GLuint ) : GLboolean glIsFramebuffer(GLuint ) : GLboolean glIsProgram(GLuint ) : GLboolean glIsRenderbuffer(GLuint ) : GLboolean glIsShader(GLuint ) : GLboolean glLinkProgram(GLuint ) glReleaseShaderCompiler() glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei ) glSampleCoverage(GLclampf , GLboolean ) glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint ) glShaderSource(GLuint , GLsizei , const char **, const GLint *) glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint ) glStencilMaskSeparate(GLenum , GLuint ) glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum ) glUniform1f(GLint , GLfloat ) glUniform1fv(GLint , GLsizei , const GLfloat *) glUniform1i(GLint , GLint ) glUniform1iv(GLint , GLsizei , const GLint *) glUniform2f(GLint , GLfloat , GLfloat ) glUniform2fv(GLint , GLsizei , const GLfloat *) glUniform2i(GLint , GLint , GLint ) glUniform2iv(GLint , GLsizei , const GLint *) glUniform3f(GLint , GLfloat , GLfloat , GLfloat ) glUniform3fv(GLint , GLsizei , const GLfloat *) glUniform3i(GLint , GLint , GLint , GLint ) glUniform3iv(GLint , GLsizei , const GLint *) glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat ) glUniform4fv(GLint , GLsizei , const GLfloat *) glUniform4i(GLint , GLint , GLint , GLint , GLint ) glUniform4iv(GLint , GLsizei , const GLint *) glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUseProgram(GLuint ) glValidateProgram(GLuint ) glVertexAttrib1f(GLuint , GLfloat ) glVertexAttrib1fv(GLuint , const GLfloat *) glVertexAttrib2f(GLuint , GLfloat , GLfloat ) glVertexAttrib2fv(GLuint , const GLfloat *) glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat ) glVertexAttrib3fv(GLuint , const GLfloat *) glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) glVertexAttrib4fv(GLuint , const GLfloat *) glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *) hasOpenGLFeature(QGLFunctions::OpenGLFeature ) const : bool initializeGLFunctions(const QGLContext *) openGLFeatures() const : QGLFunctions::OpenGLFeatures