Qt 5.6 | Qt GUI | C++ Classes | QOpenGLShaderProgram

Qt 5.6.2 Reference Documentation

# List of All Members for QOpenGLShaderProgram

This is the complete list of members for QOpenGLShaderProgram, including inherited members.

QOpenGLShaderProgram(QObject *) ~QOpenGLShaderProgram() addShader(QOpenGLShader *) : bool addShaderFromSourceCode(QOpenGLShader::ShaderType , const char *) : bool addShaderFromSourceCode(QOpenGLShader::ShaderType , const QByteArray &) : bool addShaderFromSourceCode(QOpenGLShader::ShaderType , const QString &) : bool addShaderFromSourceFile(QOpenGLShader::ShaderType , const QString &) : bool attributeLocation(const char *) const : int attributeLocation(const QByteArray &) const : int attributeLocation(const QString &) const : int bind() : bool bindAttributeLocation(const char *, int ) bindAttributeLocation(const QByteArray &, int ) bindAttributeLocation(const QString &, int ) create() : bool defaultInnerTessellationLevels() const : QVector<float> defaultOuterTessellationLevels() const : QVector<float> disableAttributeArray(int ) disableAttributeArray(const char *) enableAttributeArray(int ) enableAttributeArray(const char *) hasOpenGLShaderPrograms(QOpenGLContext *) : bool isLinked() const : bool link() : bool log() const : QString maxGeometryOutputVertices() const : int patchVertexCount() const : int programId() const : GLuint release() removeAllShaders() removeShader(QOpenGLShader *) setAttributeArray(int , const GLfloat *, int , int ) setAttributeArray(int , const QVector2D *, int ) setAttributeArray(int , const QVector3D *, int ) setAttributeArray(int , const QVector4D *, int ) setAttributeArray(int , GLenum , const void *, int , int ) setAttributeArray(const char *, const GLfloat *, int , int ) setAttributeArray(const char *, const QVector2D *, int ) setAttributeArray(const char *, const QVector3D *, int ) setAttributeArray(const char *, const QVector4D *, int ) setAttributeArray(const char *, GLenum , const void *, int , int ) setAttributeBuffer(int , GLenum , int , int , int ) setAttributeBuffer(const char *, GLenum , int , int , int ) setAttributeValue(int , GLfloat ) setAttributeValue(int , GLfloat , GLfloat ) setAttributeValue(int , GLfloat , GLfloat , GLfloat ) setAttributeValue(int , GLfloat , GLfloat , GLfloat , GLfloat ) setAttributeValue(int , const QVector2D &) setAttributeValue(int , const QVector3D &) setAttributeValue(int , const QVector4D &) setAttributeValue(int , const QColor &) setAttributeValue(int , const GLfloat *, int , int ) setAttributeValue(const char *, GLfloat ) setAttributeValue(const char *, GLfloat , GLfloat ) setAttributeValue(const char *, GLfloat , GLfloat , GLfloat ) setAttributeValue(const char *, GLfloat , GLfloat , GLfloat , GLfloat ) setAttributeValue(const char *, const QVector2D &) setAttributeValue(const char *, const QVector3D &) setAttributeValue(const char *, const QVector4D &) setAttributeValue(const char *, const QColor &) setAttributeValue(const char *, const GLfloat *, int , int ) setDefaultInnerTessellationLevels(const QVector<float> &) setDefaultOuterTessellationLevels(const QVector<float> &) setPatchVertexCount(int ) setUniformValue(int , GLfloat ) setUniformValue(int , GLint ) setUniformValue(const char *, const QColor &) setUniformValue(const char *, const QPoint &) setUniformValue(const char *, const QPointF &) setUniformValue(const char *, const QSize &) setUniformValue(const char *, const QSizeF &) setUniformValue(const char *, const QMatrix2x2 &) setUniformValue(const char *, const QMatrix2x3 &) setUniformValue(const char *, const QMatrix2x4 &) setUniformValue(const char *, const QMatrix3x2 &) setUniformValue(const char *, const QMatrix3x3 &) | setUniformValue(const char *, const QMatrix3x4 &) setUniformValue(const char *, const QMatrix4x2 &) setUniformValue(const char *, const QMatrix4x3 &) setUniformValue(const char *, const QMatrix4x4 &) setUniformValue(const char *, const GLfloat[2][2] ) setUniformValue(const char *, const GLfloat[3][3] ) setUniformValue(const char *, const GLfloat[4][4] ) setUniformValue(const char *, const QTransform &) setUniformValue(int , GLuint ) setUniformValue(int , GLfloat , GLfloat ) setUniformValue(int , GLfloat , GLfloat , GLfloat ) setUniformValue(int , GLfloat , GLfloat , GLfloat , GLfloat ) setUniformValue(int , const QVector2D &) setUniformValue(int , const QVector3D &) setUniformValue(int , const QVector4D &) setUniformValue(int , const QColor &) setUniformValue(int , const QPoint &) setUniformValue(int , const QPointF &) setUniformValue(int , const QSize &) setUniformValue(int , const QSizeF &) setUniformValue(int , const QMatrix2x2 &) setUniformValue(int , const QMatrix2x3 &) setUniformValue(int , const QMatrix2x4 &) setUniformValue(int , const QMatrix3x2 &) setUniformValue(int , const QMatrix3x3 &) setUniformValue(int , const QMatrix3x4 &) setUniformValue(int , const QMatrix4x2 &) setUniformValue(int , const QMatrix4x3 &) setUniformValue(int , const QMatrix4x4 &) setUniformValue(int , const GLfloat[2][2] ) setUniformValue(int , const GLfloat[3][3] ) setUniformValue(int , const GLfloat[4][4] ) setUniformValue(int , const QTransform &) setUniformValue(const char *, GLfloat ) setUniformValue(const char *, GLint ) setUniformValue(const char *, GLuint ) setUniformValue(const char *, GLfloat , GLfloat ) setUniformValue(const char *, GLfloat , GLfloat , GLfloat ) setUniformValue(const char *, GLfloat , GLfloat , GLfloat , GLfloat ) setUniformValue(const char *, const QVector2D &) setUniformValue(const char *, const QVector3D &) setUniformValue(const char *, const QVector4D &) setUniformValueArray(int , const GLfloat *, int , int ) setUniformValueArray(int , const GLint *, int ) setUniformValueArray(int , const GLuint *, int ) setUniformValueArray(int , const QVector2D *, int ) setUniformValueArray(int , const QVector3D *, int ) setUniformValueArray(int , const QVector4D *, int ) setUniformValueArray(int , const QMatrix2x2 *, int ) setUniformValueArray(int , const QMatrix2x3 *, int ) setUniformValueArray(int , const QMatrix2x4 *, int ) setUniformValueArray(int , const QMatrix3x2 *, int ) setUniformValueArray(int , const QMatrix3x3 *, int ) setUniformValueArray(int , const QMatrix3x4 *, int ) setUniformValueArray(int , const QMatrix4x2 *, int ) setUniformValueArray(int , const QMatrix4x3 *, int ) setUniformValueArray(int , const QMatrix4x4 *, int ) setUniformValueArray(const char *, const GLfloat *, int , int ) setUniformValueArray(const char *, const GLint *, int ) setUniformValueArray(const char *, const GLuint *, int ) setUniformValueArray(const char *, const QVector2D *, int ) setUniformValueArray(const char *, const QVector3D *, int ) setUniformValueArray(const char *, const QVector4D *, int ) setUniformValueArray(const char *, const QMatrix2x2 *, int ) setUniformValueArray(const char *, const QMatrix2x3 *, int ) setUniformValueArray(const char *, const QMatrix2x4 *, int ) setUniformValueArray(const char *, const QMatrix3x2 *, int ) setUniformValueArray(const char *, const QMatrix3x3 *, int ) setUniformValueArray(const char *, const QMatrix3x4 *, int ) setUniformValueArray(const char *, const QMatrix4x2 *, int ) setUniformValueArray(const char *, const QMatrix4x3 *, int ) setUniformValueArray(const char *, const QMatrix4x4 *, int ) shaders() const : QList<QOpenGLShader *> uniformLocation(const char *) const : int uniformLocation(const QByteArray &) const : int uniformLocation(const QString &) const : int