Qt 5.6 | Qt Core

Qt 5.6.2 Reference Documentation

# Qt Core

## Getting Started

All other Qt modules rely on this module. To include the definitions of the module's classes, use the following directive:

      #include <QtCore>

If you use qmake to build your projects, Qt Core is included by default.

## Core Functionalities

Qt adds these features to C++:

- a very powerful mechanism for seamless object communication called signals and slots
- queryable and designable object properties
- hierarchical and queryable object trees that organize
- object ownership in a natural way with guarded pointers (QPointer)
- a dynamic cast that works across library boundaries

The following pages provide more information about Qt's core features:

- The Meta-Object System
- The Property System
- Object Model
- Object Trees & Ownership
- Signals & Slots

## Threading and Concurrent Programming

Qt provides thread support in the form of platform-independent threading classes, a thread-safe way of posting events, and signal-slot connections across threads. Multithreaded programming is also a useful paradigm for performing time-consuming operations without freezing the user interface of an application.

The Thread Support in Qt page contains information on implementing threads in applications. Additional concurrent classes are provided by the Qt Concurrent module.

## Input/Output, Resources, and Containers

Qt provides a resource system for organizing application files and assets, a set of containers, and classes for receiving input and printing output.

- Container Classes
- Serializing Qt Data Types
- Implicit Sharing

In addition, Qt Core provides a platform-independent mechanism for storing binary files in the application's executable.

- The Qt Resource System

## Additional Frameworks

Qt Core also provides some of Qt's key frameworks.

- The Animation Framework
- JSON Support in Qt
- The State Machine Framework
- How to Create Qt Plugins
- The Event System

## Related Information

## Reference

These are links to the API reference materials.

- C++ Classes
  - Animation Classes
  - Threading Classes
  - Container Classes
  - Plugin Classes
  - Implicitly Shared Classes
  - State Machine Classes
  - Input/Output Classes
  - Event Classes