Qt 5.6 | Qt GUI | C++ Classes | QOpenGLFunctions_2_0

Qt 5.6.2 Reference Documentation

# QOpenGLFunctions_2_0 Class

The QOpenGLFunctions_2_0 class provides all functions for OpenGL 2.0 specification. More...

Header: | #include <QOpenGLFunctions_2_0>
qmake: | QT += gui
Since: | Qt 5.1
Inherits: | QAbstractOpenGLFunctions

- List of all members, including inherited members

## Public Functions

| QOpenGLFunctions_2_0()
| ~QOpenGLFunctions_2_0()
void | glAccum(GLenum op, GLfloat value)
void | glActiveTexture(GLenum texture)
void | glAlphaFunc(GLenum func, GLfloat ref)
GLboolean | glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void | glArrayElement(GLint i)
void | glAttachShader(GLuint program, GLuint shader)
void | glBegin(GLenum mode)
void | glBeginQuery(GLenum target, GLuint id)
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void | glBindBuffer(GLenum target, GLuint buffer)
void | glBindTexture(GLenum target, GLuint texture)
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glBlendEquation(GLenum mode)
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void | glBlendFunc(GLenum sfactor, GLenum dfactor)
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void | glCallList(GLuint list)
void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void | glClear(GLbitfield mask)
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glClearDepth(GLdouble depth)
void | glClearIndex(GLfloat c)
void | glClearStencil(GLint s)
void | glClientActiveTexture(GLenum texture)
void | glClipPlane(GLenum plane, const GLdouble *equation)
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void | glColor3bv(const GLbyte *v)
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void | glColor3dv(const GLdouble *v)
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void | glColor3fv(const GLfloat *v)
void | glColor3i(GLint red, GLint green, GLint blue)
void | glColor3iv(const GLint *v)
void | glColor3s(GLshort red, GLshort green, GLshort blue)
void | glColor3sv(const GLshort *v)
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void | glColor3ubv(const GLubyte *v)
void | glColor3ui(GLuint red, GLuint green, GLuint blue)
void | glColor3uiv(const GLuint *v)
void | glColor3us(GLushort red, GLushort green, GLushort blue)
void | glColor3usv(const GLushort *v)
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void | glColor4bv(const GLbyte *v)
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void | glColor4dv(const GLdouble *v)
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glColor4fv(const GLfloat *v)
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void | glColor4iv(const GLint *v)
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void | glColor4sv(const GLshort *v)
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void | glColor4ubv(const GLubyte *v)
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void | glColor4uiv(const GLuint *v)
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void | glColor4usv(const GLushort *v)
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void | glColorMaterial(GLenum face, GLenum mode)
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void | glCompileShader(GLuint shader)
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint | glCreateProgram()
GLuint | glCreateShader(GLenum type)
void | glCullFace(GLenum mode)
void | glDeleteBuffers(GLsizei n, const GLuint *buffers)
void | glDeleteLists(GLuint list, GLsizei range)
void | glDeleteProgram(GLuint program)
void | glDeleteQueries(GLsizei n, const GLuint *ids)
void | glDeleteShader(GLuint shader)
void | glDeleteTextures(GLsizei n, const GLuint *textures)
void | glDepthFunc(GLenum func)
void | glDepthMask(GLboolean flag)
void | glDepthRange(GLdouble nearVal, GLdouble farVal)
void | glDetachShader(GLuint program, GLuint shader)
void | glDisable(GLenum cap)
void | glDisableClientState(GLenum array)
void | glDisableVertexAttribArray(GLuint index)
void | glDrawArrays(GLenum mode, GLint first, GLsizei count)
void | glDrawBuffer(GLenum mode)
void | glDrawBuffers(GLsizei n, const GLenum *bufs)
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void | glEdgeFlag(GLboolean flag)
void | glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void | glEdgeFlagv(const GLboolean *flag)
void | glEnable(GLenum cap)
void | glEnableClientState(GLenum array)
void | glEnableVertexAttribArray(GLuint index)
void | glEnd()
void | glEndList()
void | glEndQuery(GLenum target)
void | glEvalCoord1d(GLdouble u)
void | glEvalCoord1dv(const GLdouble *u)
void | glEvalCoord1f(GLfloat u)
void | glEvalCoord1fv(const GLfloat *u)
void | glEvalCoord2d(GLdouble u, GLdouble v)
void | glEvalCoord2dv(const GLdouble *u)
void | glEvalCoord2f(GLfloat u, GLfloat v)
void | glEvalCoord2fv(const GLfloat *u)
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void | glEvalPoint1(GLint i)
void | glEvalPoint2(GLint i, GLint j)
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void | glFinish()
void | glFlush()
void | glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void | glFogCoordd(GLdouble coord)
void | glFogCoorddv(const GLdouble *coord)
void | glFogCoordf(GLfloat coord)
void | glFogCoordfv(const GLfloat *coord)
void | glFogf(GLenum pname, GLfloat param)
void | glFogfv(GLenum pname, const GLfloat *params)
void | glFogi(GLenum pname, GLint param)
void | glFogiv(GLenum pname, const GLint *params)
void | glFrontFace(GLenum mode)
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void | glGenBuffers(GLsizei n, GLuint *buffers)
GLuint | glGenLists(GLsizei range)
void | glGenQueries(GLsizei n, GLuint *ids)
void | glGenTextures(GLsizei n, GLuint *textures)
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
GLint | glGetAttribLocation(GLuint program, const GLchar *name)
void | glGetBooleanv(GLenum pname, GLboolean *params)
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void | glGetClipPlane(GLenum plane, GLdouble *equation)
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void | glGetDoublev(GLenum pname, GLdouble *params)
GLenum | glGetError()
void | glGetFloatv(GLenum pname, GLfloat *params)
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void | glGetIntegerv(GLenum pname, GLint *params)
void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void | glGetLightiv(GLenum light, GLenum pname, GLint *params)
void | glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void | glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void | glGetMapiv(GLenum target, GLenum query, GLint *v)
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void | glGetPixelMapfv(GLenum map, GLfloat *values)
void | glGetPixelMapuiv(GLenum map, GLuint *values)
void | glGetPixelMapusv(GLenum map, GLushort *values)
void | glGetPointerv(GLenum pname, GLvoid **params)
void | glGetPolygonStipple(GLubyte *mask)
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void | glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void | glGetQueryiv(GLenum target, GLenum pname, GLint *params)
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte * | glGetString(GLenum name)
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLint | glGetUniformLocation(GLuint program, const GLchar *name)
void | glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void | glGetUniformiv(GLuint program, GLint location, GLint *params)
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void | glHint(GLenum target, GLenum mode)
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void | glIndexMask(GLuint mask)
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void | glIndexd(GLdouble c)
void | glIndexdv(const GLdouble *c)
void | glIndexf(GLfloat c)
void | glIndexfv(const GLfloat *c)
void | glIndexi(GLint c)
void | glIndexiv(const GLint *c)
void | glIndexs(GLshort c)
void | glIndexsv(const GLshort *c)
void | glIndexub(GLubyte c)
void | glIndexubv(const GLubyte *c)
void | glInitNames()
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLboolean | glIsBuffer(GLuint buffer)
GLboolean | glIsEnabled(GLenum cap)
GLboolean | glIsList(GLuint list)
GLboolean | glIsProgram(GLuint program)
GLboolean | glIsQuery(GLuint id)
GLboolean | glIsShader(GLuint shader)
GLboolean | glIsTexture(GLuint texture)
void | glLightModelf(GLenum pname, GLfloat param)
void | glLightModelfv(GLenum pname, const GLfloat *params)
void | glLightModeli(GLenum pname, GLint param)
void | glLightModeliv(GLenum pname, const GLint *params)
void | glLightf(GLenum light, GLenum pname, GLfloat param)
void | glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void | glLighti(GLenum light, GLenum pname, GLint param)
void | glLightiv(GLenum light, GLenum pname, const GLint *params)
void | glLineStipple(GLint factor, GLushort pattern)
void | glLineWidth(GLfloat width)
void | glLinkProgram(GLuint program)
void | glListBase(GLuint base)
void | glLoadIdentity()
void | glLoadMatrixd(const GLdouble *m)
void | glLoadMatrixf(const GLfloat *m)
void | glLoadName(GLuint name)
void | glLoadTransposeMatrixd(const GLdouble *m)
void | glLoadTransposeMatrixf(const GLfloat *m)
void | glLogicOp(GLenum opcode)
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLvoid * | glMapBuffer(GLenum target, GLenum access)
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void | glMaterialf(GLenum face, GLenum pname, GLfloat param)
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void | glMateriali(GLenum face, GLenum pname, GLint param)
void | glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void | glMatrixMode(GLenum mode)
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void | glMultMatrixd(const GLdouble *m)
void | glMultMatrixf(const GLfloat *m)
void | glMultTransposeMatrixd(const GLdouble *m)
void | glMultTransposeMatrixf(const GLfloat *m)
void | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount)
void | glMultiTexCoord1d(GLenum target, GLdouble s)
void | glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void | glMultiTexCoord1f(GLenum target, GLfloat s)
void | glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void | glMultiTexCoord1i(GLenum target, GLint s)
void | glMultiTexCoord1iv(GLenum target, const GLint *v)
void | glMultiTexCoord1s(GLenum target, GLshort s)
void | glMultiTexCoord1sv(GLenum target, const GLshort *v)
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void | glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void | glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void | glMultiTexCoord2iv(GLenum target, const GLint *v)
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void | glMultiTexCoord2sv(GLenum target, const GLshort *v)
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void | glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void | glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void | glMultiTexCoord3iv(GLenum target, const GLint *v)
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void | glMultiTexCoord3sv(GLenum target, const GLshort *v)
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void | glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void | glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void | glMultiTexCoord4iv(GLenum target, const GLint *v)
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void | glMultiTexCoord4sv(GLenum target, const GLshort *v)
void | glNewList(GLuint list, GLenum mode)
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void | glNormal3bv(const GLbyte *v)
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void | glNormal3dv(const GLdouble *v)
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void | glNormal3fv(const GLfloat *v)
void | glNormal3i(GLint nx, GLint ny, GLint nz)
void | glNormal3iv(const GLint *v)
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void | glNormal3sv(const GLshort *v)
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void | glPassThrough(GLfloat token)
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void | glPixelStoref(GLenum pname, GLfloat param)
void | glPixelStorei(GLenum pname, GLint param)
void | glPixelTransferf(GLenum pname, GLfloat param)
void | glPixelTransferi(GLenum pname, GLint param)
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void | glPointParameterf(GLenum pname, GLfloat param)
void | glPointParameterfv(GLenum pname, const GLfloat *params)
void | glPointParameteri(GLenum pname, GLint param)
void | glPointParameteriv(GLenum pname, const GLint *params)
void | glPointSize(GLfloat size)
void | glPolygonMode(GLenum face, GLenum mode)
void | glPolygonOffset(GLfloat factor, GLfloat units)
void | glPolygonStipple(const GLubyte *mask)
void | glPopAttrib()
void | glPopClientAttrib()
void | glPopMatrix()
void | glPopName()
void | glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void | glPushAttrib(GLbitfield mask)
void | glPushClientAttrib(GLbitfield mask)
void | glPushMatrix()
void | glPushName(GLuint name)
void | glRasterPos2d(GLdouble x, GLdouble y)
void | glRasterPos2dv(const GLdouble *v)
void | glRasterPos2f(GLfloat x, GLfloat y)
void | glRasterPos2fv(const GLfloat *v)
void | glRasterPos2i(GLint x, GLint y)
void | glRasterPos2iv(const GLint *v)
void | glRasterPos2s(GLshort x, GLshort y)
void | glRasterPos2sv(const GLshort *v)
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void | glRasterPos3dv(const GLdouble *v)
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void | glRasterPos3fv(const GLfloat *v)
void | glRasterPos3i(GLint x, GLint y, GLint z)
void | glRasterPos3iv(const GLint *v)
void | glRasterPos3s(GLshort x, GLshort y, GLshort z)
void | glRasterPos3sv(const GLshort *v)
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glRasterPos4dv(const GLdouble *v)
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void | glRasterPos4fv(const GLfloat *v)
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void | glRasterPos4iv(const GLint *v)
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void | glRasterPos4sv(const GLshort *v)
void | glReadBuffer(GLenum mode)
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void | glRectdv(const GLdouble *v1, const GLdouble *v2)
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void | glRectfv(const GLfloat *v1, const GLfloat *v2)
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void | glRectiv(const GLint *v1, const GLint *v2)
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void | glRectsv(const GLshort *v1, const GLshort *v2)
GLint | glRenderMode(GLenum mode)
void | glResetHistogram(GLenum target)
void | glResetMinmax(GLenum target)
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void | glSampleCoverage(GLfloat value, GLboolean invert)
void | glScaled(GLdouble x, GLdouble y, GLdouble z)
void | glScalef(GLfloat x, GLfloat y, GLfloat z)
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void | glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void | glSecondaryColor3bv(const GLbyte *v)
void | glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void | glSecondaryColor3dv(const GLdouble *v)
void | glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void | glSecondaryColor3fv(const GLfloat *v)
void | glSecondaryColor3i(GLint red, GLint green, GLint blue)
void | glSecondaryColor3iv(const GLint *v)
void | glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void | glSecondaryColor3sv(const GLshort *v)
void | glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void | glSecondaryColor3ubv(const GLubyte *v)
void | glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void | glSecondaryColor3uiv(const GLuint *v)
void | glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void | glSecondaryColor3usv(const GLushort *v)
void | glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void | glSelectBuffer(GLsizei size, GLuint *buffer)
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void | glShadeModel(GLenum mode)
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
void | glStencilFunc(GLenum func, GLint ref, GLuint mask)
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void | glStencilMask(GLuint mask)
void | glStencilMaskSeparate(GLenum face, GLuint mask)
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void | glTexCoord1d(GLdouble s)
void | glTexCoord1dv(const GLdouble *v)
void | glTexCoord1f(GLfloat s)
void | glTexCoord1fv(const GLfloat *v)
void | glTexCoord1i(GLint s)
void | glTexCoord1iv(const GLint *v)
void | glTexCoord1s(GLshort s)
void | glTexCoord1sv(const GLshort *v)
void | glTexCoord2d(GLdouble s, GLdouble t)
void | glTexCoord2dv(const GLdouble *v)
void | glTexCoord2f(GLfloat s, GLfloat t)
void | glTexCoord2fv(const GLfloat *v)
void | glTexCoord2i(GLint s, GLint t)
void | glTexCoord2iv(const GLint *v)
void | glTexCoord2s(GLshort s, GLshort t)
void | glTexCoord2sv(const GLshort *v)
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void | glTexCoord3dv(const GLdouble *v)
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void | glTexCoord3fv(const GLfloat *v)
void | glTexCoord3i(GLint s, GLint t, GLint r)
void | glTexCoord3iv(const GLint *v)
void | glTexCoord3s(GLshort s, GLshort t, GLshort r)
void | glTexCoord3sv(const GLshort *v)
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void | glTexCoord4dv(const GLdouble *v)
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void | glTexCoord4fv(const GLfloat *v)
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void | glTexCoord4iv(const GLint *v)
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void | glTexCoord4sv(const GLshort *v)
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void | glTexEnvi(GLenum target, GLenum pname, GLint param)
void | glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void | glTexGend(GLenum coord, GLenum pname, GLdouble param)
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void | glTexGeni(GLenum coord, GLenum pname, GLint param)
void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void | glTexParameteri(GLenum target, GLenum pname, GLint param)
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void | glTranslated(GLdouble x, GLdouble y, GLdouble z)
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void | glUniform1f(GLint location, GLfloat v0)
void | glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
void | glUniform1i(GLint location, GLint v0)
void | glUniform1iv(GLint location, GLsizei count, const GLint *value)
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void | glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
void | glUniform2i(GLint location, GLint v0, GLint v1)
void | glUniform2iv(GLint location, GLsizei count, const GLint *value)
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void | glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void | glUniform3iv(GLint location, GLsizei count, const GLint *value)
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void | glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void | glUniform4iv(GLint location, GLsizei count, const GLint *value)
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean | glUnmapBuffer(GLenum target)
void | glUseProgram(GLuint program)
void | glValidateProgram(GLuint program)
void | glVertex2d(GLdouble x, GLdouble y)
void | glVertex2dv(const GLdouble *v)
void | glVertex2f(GLfloat x, GLfloat y)
void | glVertex2fv(const GLfloat *v)
void | glVertex2i(GLint x, GLint y)
void | glVertex2iv(const GLint *v)
void | glVertex2s(GLshort x, GLshort y)
void | glVertex2sv(const GLshort *v)
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void | glVertex3dv(const GLdouble *v)
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void | glVertex3fv(const GLfloat *v)
void | glVertex3i(GLint x, GLint y, GLint z)
void | glVertex3iv(const GLint *v)
void | glVertex3s(GLshort x, GLshort y, GLshort z)
void | glVertex3sv(const GLshort *v)
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glVertex4dv(const GLdouble *v)
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void | glVertex4fv(const GLfloat *v)
void | glVertex4i(GLint x, GLint y, GLint z, GLint w)
void | glVertex4iv(const GLint *v)
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void | glVertex4sv(const GLshort *v)
void | glVertexAttrib1d(GLuint index, GLdouble x)
void | glVertexAttrib1dv(GLuint index, const GLdouble *v)
void | glVertexAttrib1f(GLuint index, GLfloat x)
void | glVertexAttrib1fv(GLuint index, const GLfloat *v)
void | glVertexAttrib1s(GLuint index, GLshort x)
void | glVertexAttrib1sv(GLuint index, const GLshort *v)
void | glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
void | glVertexAttrib2dv(GLuint index, const GLdouble *v)
void | glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
void | glVertexAttrib2fv(GLuint index, const GLfloat *v)
void | glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
void | glVertexAttrib2sv(GLuint index, const GLshort *v)
void | glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void | glVertexAttrib3dv(GLuint index, const GLdouble *v)
void | glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void | glVertexAttrib3fv(GLuint index, const GLfloat *v)
void | glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
void | glVertexAttrib3sv(GLuint index, const GLshort *v)
void | glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
void | glVertexAttrib4Niv(GLuint index, const GLint *v)
void | glVertexAttrib4Nsv(GLuint index, const GLshort *v)
void | glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void | glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
void | glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
void | glVertexAttrib4Nusv(GLuint index, const GLushort *v)
void | glVertexAttrib4bv(GLuint index, const GLbyte *v)
void | glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glVertexAttrib4dv(GLuint index, const GLdouble *v)
void | glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void | glVertexAttrib4fv(GLuint index, const GLfloat *v)
void | glVertexAttrib4iv(GLuint index, const GLint *v)
void | glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void | glVertexAttrib4sv(GLuint index, const GLshort *v)
void | glVertexAttrib4ubv(GLuint index, const GLubyte *v)
void | glVertexAttrib4uiv(GLuint index, const GLuint *v)
void | glVertexAttrib4usv(GLuint index, const GLushort *v)
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void | glWindowPos2d(GLdouble x, GLdouble y)
void | glWindowPos2dv(const GLdouble *v)
void | glWindowPos2f(GLfloat x, GLfloat y)
void | glWindowPos2fv(const GLfloat *v)
void | glWindowPos2i(GLint x, GLint y)
void | glWindowPos2iv(const GLint *v)
void | glWindowPos2s(GLshort x, GLshort y)
void | glWindowPos2sv(const GLshort *v)
void | glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void | glWindowPos3dv(const GLdouble *v)
void | glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void | glWindowPos3fv(const GLfloat *v)
void | glWindowPos3i(GLint x, GLint y, GLint z)
void | glWindowPos3iv(const GLint *v)
void | glWindowPos3s(GLshort x, GLshort y, GLshort z)
void | glWindowPos3sv(const GLshort *v)

## Reimplemented Public Functions

virtual bool | initializeOpenGLFunctions()

## Detailed Description

The QOpenGLFunctions_2_0 class provides all functions for OpenGL 2.0 specification.

This class is a wrapper for functions from OpenGL 2.0 specification. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

## Member Function Documentation

### QOpenGLFunctions_2_0::QOpenGLFunctions_2_0()

Default constructs an instance of QOpenGLFunctions_2_0.

### QOpenGLFunctions_2_0::~QOpenGLFunctions_2_0()

Destroys the instance of QOpenGLFunctions_2_0.

### void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)

### void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)

### void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)

### GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)

### void QOpenGLFunctions_2_0::glArrayElement(GLint i)

### void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)

### void QOpenGLFunctions_2_0::glBegin(GLenum mode)

### void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)

### void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)

### void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)

### void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)

### void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)

### void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)

### void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

### void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)

### void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

### void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)

### void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCallList(GLuint list)

### void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)

### void QOpenGLFunctions_2_0::glClear(GLbitfield mask)

### void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)

### void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)

### void QOpenGLFunctions_2_0::glClearStencil(GLint s)

### void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)

### void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)

### void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)

### void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)

### void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)

### void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)

### void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)

### void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)

### void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)

### void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)

### void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)

### void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)

### void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)

### void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)

### void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)

### void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)

### void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)

### void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)

### void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)

### void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)

### void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)

### void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)

### void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)

### void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)

### void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)

### void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)

### void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

### void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)

### void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)

### void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)

### void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)

### void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)

### void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)

### void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)

### void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)

### void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)

### void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)

### void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

### void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

### void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)

### void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

### void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

### void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

### void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

### GLuint QOpenGLFunctions_2_0::glCreateProgram()

### GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)

### void QOpenGLFunctions_2_0::glCullFace(GLenum mode)

### void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)

### void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)

### void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)

### void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)

### void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)

### void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)

### void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)

### void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)

### void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)

### void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)

### void QOpenGLFunctions_2_0::glDisable(GLenum cap)

### void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)

### void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)

### void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)

### void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)

### void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)

### void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)

### void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)

### void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)

### void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)

### void QOpenGLFunctions_2_0::glEnable(GLenum cap)

### void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)

### void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)

### void QOpenGLFunctions_2_0::glEnd()

### void QOpenGLFunctions_2_0::glEndList()

### void QOpenGLFunctions_2_0::glEndQuery(GLenum target)

### void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)

### void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)

### void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)

### void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)

### void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)

### void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)

### void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)

### void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)

### void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)

### void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)

### void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)

### void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)

### void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)

### void QOpenGLFunctions_2_0::glFinish()

### void QOpenGLFunctions_2_0::glFlush()

### void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)

### void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)

### void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)

### void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)

### void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)

### void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

### void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)

### GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)

### void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)

### void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)

### void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

### void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

### void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)

### GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)

### void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)

### void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)

### void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)

### void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)

### void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)

### void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)

### void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)

### void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)

### GLenum QOpenGLFunctions_2_0::glGetError()

### void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

### void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)

### void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)

### void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)

### void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

### void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)

### void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)

### void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)

### void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid **params)

### void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)

### void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

### void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)

### void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)

### void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

### void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)

### void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)

### const GLubyte *QOpenGLFunctions_2_0::glGetString(GLenum name)

### void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)

### void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)

### void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)

### GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)

### void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)

### void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)

### void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)

### void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)

### void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)

### void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)

### void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)

### void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glIndexd(GLdouble c)

### void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)

### void QOpenGLFunctions_2_0::glIndexf(GLfloat c)

### void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)

### void QOpenGLFunctions_2_0::glIndexi(GLint c)

### void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)

### void QOpenGLFunctions_2_0::glIndexs(GLshort c)

### void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)

### void QOpenGLFunctions_2_0::glIndexub(GLubyte c)

### void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)

### void QOpenGLFunctions_2_0::glInitNames()

### void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)

### GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)

### GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)

### GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)

### GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)

### GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)

### GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)

### GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)

### void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)

### void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)

### void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)

### void QOpenGLFunctions_2_0::glListBase(GLuint base)

### void QOpenGLFunctions_2_0::glLoadIdentity()

### void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)

### void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)

### void QOpenGLFunctions_2_0::glLoadName(GLuint name)

### void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)

### void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)

### void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)

### void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)

### void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)

### void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)

### void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)

### GLvoid *QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)

### void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)

### void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)

### void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)

### void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)

### void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)

### void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)

### void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)

### void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)

### void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)

### void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)

### void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)

### void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount)

### void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)

### void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)

### void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)

### void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)

### void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)

### void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)

### void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)

### void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)

### void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)

### void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)

### void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)

### void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)

### void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

### void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

### void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)

### void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)

### void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)

### void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)

### void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)

### void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)

### void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)

### void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)

### void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)

### void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)

### void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)

### void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

### void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)

### void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)

### void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)

### void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)

### void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)

### void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glPointSize(GLfloat size)

### void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)

### void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)

### void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)

### void QOpenGLFunctions_2_0::glPopAttrib()

### void QOpenGLFunctions_2_0::glPopClientAttrib()

### void QOpenGLFunctions_2_0::glPopMatrix()

### void QOpenGLFunctions_2_0::glPopName()

### void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)

### void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)

### void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)

### void QOpenGLFunctions_2_0::glPushMatrix()

### void QOpenGLFunctions_2_0::glPushName(GLuint name)

### void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)

### void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)

### void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)

### void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)

### void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)

### void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)

### void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

### void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)

### void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)

### void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)

### void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)

### void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)

### void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

### void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)

### void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)

### void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)

### void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)

### void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)

### void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)

### void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)

### GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)

### void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)

### void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)

### void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)

### void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)

### void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)

### void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)

### void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)

### void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)

### void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)

### void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)

### void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)

### void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

### void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)

### void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)

### void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

### void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

### void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)

### void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)

### void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)

### void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)

### void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)

### void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)

### void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)

### void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)

### void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)

### void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)

### void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)

### void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)

### void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)

### void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)

### void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)

### void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)

### void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)

### void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)

### void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)

### void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)

### void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)

### void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)

### void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)

### void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)

### void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)

### void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)

### void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)

### void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)

### void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

### void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)

### void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)

### void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

### void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

### void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)

### void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

### void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

### GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)

### void QOpenGLFunctions_2_0::glUseProgram(GLuint program)

### void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)

### void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)

### void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)

### void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)

### void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)

### void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)

### void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)

### void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

### void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)

### void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)

### void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)

### void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)

### void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)

### void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)

### void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)

### void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)

### void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)

### void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

### void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

### void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)

### void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)

### void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

### void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)

### void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)

### void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)

### void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)

### void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)

### void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)

### void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)

### void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)

### void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)

### void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)

### void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)

### `[virtual]` bool QOpenGLFunctions_2_0::initializeOpenGLFunctions()