Qt 5.6 | Qt Canvas 3D | Interactive Mobile Phone Example | cellphonecanvas.qml Example File

Qt 5.6.2 Reference Documentation

# cellphonecanvas.qml Example File

threejs/cellphone/qml/cellphone/cellphonecanvas.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 The Qt Company Ltd.
      ** Contact: http://www.qt.io/licensing/
      **
      ** This file is part of the QtCanvas3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
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      ** accordance with the commercial license agreement provided with the
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      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
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      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
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      ****************************************************************************/

      import QtQuick 2.6
      import QtCanvas3D 1.1

      import "cellphone.js" as GLCode

      Canvas3D {
          id: canvas3d
          property double xRotAnim: 0
          property double yRotAnim: 0
          property double zRotAnim: 0
          property double rotateDistance: 2
          property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
          property double distance: rotateDistance
          property double cameraAngle: 0
          property string caseColor: "#eeeeee"
          property Item textureSource
          signal rotationStopped
          signal rotationStarted

          Component.onCompleted: {
              GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
              GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
              GLCode.setMeshFiles("qrc:/cellphone_case.json",
                                  "qrc:/cellphone_front.json",
                                  "qrc:/cellphone_icon.json")
              GLCode.setCaseColor(caseColor);
          }
          onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
          onPaintGL: GLCode.paintGL(canvas3d)
          onResizeGL: GLCode.resizeGL(canvas3d)
          onCaseColorChanged: GLCode.setCaseColor(caseColor)

          state: "running"
          states: [
              State {
                  name: "running"
                  StateChangeScript {
                      script: {
                          resetAnimationX.stop()
                          resetAnimationY.stop()
                          resetAnimationZ.stop()
                          resetAnimationDistance.stop()
                          resetAnimationDistance.duration = 2000
                          resetAnimationDistance.from = canvas3d.distance
                          resetAnimationDistance.to = canvas3d.rotateDistance
                          resetAnimationDistance.start()
                          objAnimationX.start()
                          objAnimationY.start()
                          objAnimationZ.start()
                          rotationStarted()
                      }
                  }
              },
              State {
                  name: "stopped"
                  StateChangeScript {
                      script: {
                          objAnimationX.stop()
                          objAnimationY.stop()
                          objAnimationZ.stop()
                          resetAnimationDistance.stop()
                          resetAnimationX.from = canvas3d.xRotAnim
                          resetAnimationY.from = canvas3d.yRotAnim
                          resetAnimationZ.from = canvas3d.zRotAnim
                          resetAnimationDistance.duration = resetAnimationX.duration
                          resetAnimationDistance.from = canvas3d.distance
                          resetAnimationDistance.to = canvas3d.uiDistance
                          resetAnimationDistance.start()
                          resetAnimationX.start()
                          resetAnimationY.start()
                          resetAnimationZ.start()
                          rotationStopped()
                      }
                  }
              }
          ]

          MouseArea {
              anchors.fill: parent
              onClicked: {
                  if (canvas3d.state === "stopped")
                      canvas3d.state = "running"
                  else
                      canvas3d.state = "stopped"
              }
          }

          SequentialAnimation {
              id: objAnimationX
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: -90.0
                  to: 270.0
                  duration: 9200
                  easing.type: Easing.InOutQuad
              }
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 270.0
                  to: -90.0
                  duration: 9200
                  easing.type: Easing.InOutQuad
              }
          }

          SequentialAnimation {
              id: objAnimationY
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 0.0
                  to: 360.0
                  duration: 8500
                  easing.type: Easing.InOutCubic
              }
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 360.0
                  to: 0.0
                  duration: 8500
                  easing.type: Easing.InOutCubic
              }
          }

          SequentialAnimation {
              id: objAnimationZ
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: 180.0
                  to: -180.0
                  duration: 7600
                  easing.type: Easing.InOutSine
              }
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: -180.0
                  to: 180.0
                  duration: 7600
                  easing.type: Easing.InOutSine
              }
          }

          NumberAnimation {
              id: resetAnimationX
              running: false
              loops: 1
              target: canvas3d
              property: "xRotAnim"
              from: 0.0
              to: -90.0
              duration: 600
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationY
              running: false
              loops: 1
              target: canvas3d
              property: "yRotAnim"
              from: 0.0
              to: 0.0
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationZ
              running: false
              loops: 1
              target: canvas3d
              property: "zRotAnim"
              from: 0.0
              to: 180.0
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationDistance
              running: false
              loops: 1
              target: canvas3d
              property: "distance"
              from: canvas3d.rotateDistance
              to: canvas3d.uiDistance
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          RotationAnimation {
              id: cameraRotationAnimation
              running: true
              target: canvas3d
              property: "cameraAngle"
              loops: Animation.Infinite
              from: 0
              to: 360
              duration: 60000
              direction: RotationAnimation.Clockwise
          }
      }