Qt Reference Documentation

# Level.qml Example File

demos/mobile/quickhit/plugins/LevelTemplate/qml/Level.qml

     /****************************************************************************
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     ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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     ** This file is part of the QtDeclarative module of the Qt Toolkit.
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     import QtQuick 1.0
     import Qt.labs.particles 1.0

     // Level own JavaScript file
     import "Level.js" as LevelScript

     Rectangle {
         id: enemies
         anchors.fill: parent
         property int enemiesCreated: 0
         property int enemiesEnabled: 0
         color: "black"

         // ***************************************************
         // *** NOTE: This "pause(bool)" function is mandatory for all level QML files
         function pause(doPause) {
         }

         // ***************************************************
         // *** NOTE: Level object name "level" is mandatory for all level QML files
         objectName: "level"

         // Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
         Enemy {
             x: parent.width / 2
             y: parent.height / 2
             opacity: 1
         }

         // ***************************************************
         // *** NOTE: This is mandatory for all level QML files
         // Execute explode particle effect
         function explode(x,y) {
             explodeParticles.x = x
             explodeParticles.y = y
             explodeParticles.burst(20)
             explodeParticles.opacity = 1
         }

         // ***************************************************
         // *** NOTE: This is mandatory for all level QML files
         // Explode particle effect
         Particles {
             id: explodeParticles
             opacity: 0
             width: 1
             height: 1
             emissionRate: 0
             source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
             lifeSpan: 500
             lifeSpanDeviation: 2000
             count: -1
             angle: 270
             angleDeviation: 65
             velocity: 100
             velocityDeviation: 100
             ParticleMotionGravity {
                 yattractor: 1000
                 xattractor: 300
                 acceleration: 50
             }
         }
     }