Qt Reference Documentation

# samegame.qml Example File

demos/declarative/samegame/qml/samegame/samegame.qml

     /****************************************************************************
     **
     ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
     ** All rights reserved.
     ** Contact: Nokia Corporation (qt-info@nokia.com)
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:LGPL$
     ** GNU Lesser General Public License Usage
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     ** License version 2.1 as published by the Free Software Foundation and
     ** appearing in the file LICENSE.LGPL included in the packaging of this
     ** file. Please review the following information to ensure the GNU Lesser
     ** General Public License version 2.1 requirements will be met:
     ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
     **
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     ** rights. These rights are described in the Nokia Qt LGPL Exception
     ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
     **
     ** GNU General Public License Usage
     ** Alternatively, this file may be used under the terms of the GNU General
     ** Public License version 3.0 as published by the Free Software Foundation
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     ** file. Please review the following information to ensure the GNU General
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     import QtQuick 1.1
     import "SamegameCore"
     import "SamegameCore/samegame.js" as Logic

     Rectangle {
         id: screen
         width: 490; height: 720
         property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos

         SystemPalette { id: activePalette }

         Item {
             width: parent.width
             anchors { top: parent.top; bottom: toolBar.top }

             Image {
                 id: background
                 anchors.fill: parent
                 source: "SamegameCore/pics/background.png"
                 fillMode: Image.PreserveAspectCrop
             }

             Item {
                 id: gameCanvas
                 property int score: 0
                 property int blockSize: 40

                 z: 20; anchors.centerIn: parent
                 width: parent.width - (parent.width % blockSize);
                 height: parent.height - (parent.height % blockSize);

                 MouseArea {
                     anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
                 }
             }
         }

         Dialog { id: dialog; anchors.centerIn: parent; z: 21 }

         Dialog {
             id: nameInputDialog

             property int initialWidth: 0
             property alias name: nameInputText.text

             anchors.centerIn: parent
             z: 22;

             Behavior on width {
                 NumberAnimation {}
                 enabled: nameInputDialog.initialWidth != 0
             }

             onClosed: {
                 if (nameInputText.text != "")
                     Logic.saveHighScore(nameInputText.text);
             }
             Text {
                 id: dialogText
                 anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
                 text: "You won! Please enter your name: "
             }
             MouseArea {
                 anchors.fill: parent
                 onClicked: {
                     if (nameInputText.text == "")
                         nameInputText.openSoftwareInputPanel();
                     else
                         nameInputDialog.forceClose();
                 }
             }

             TextInput {
                 id: nameInputText
                 anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
                 focus: visible
                 autoScroll: false
                 maximumLength: 24
                 onTextChanged: {
                     var newWidth = nameInputText.width + dialogText.width + 40;
                     if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
                             || (nameInputDialog.width > nameInputDialog.initialWidth) )
                         nameInputDialog.width = newWidth;
                 }
                 onAccepted: {
                     nameInputDialog.forceClose();
                 }
             }
         }

         Rectangle {
             id: toolBar
             width: parent.width; height: 58
             color: activePalette.window
             anchors.bottom: screen.bottom

             Button {
                 id: newGameButton
                 anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
                 text: "New Game"
                 onClicked: Logic.startNewGame()
             }

             Button {
                 visible: !inAnotherDemo
                 text: "Quit"
                 anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
                 onClicked: Qt.quit();
             }

             Text {
                 id: score
                 anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
                 text: "Score: " + gameCanvas.score
                 font.bold: true
                 font.pixelSize: 24
                 color: activePalette.windowText
             }
         }
     }