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geos::operation::overlay::snap::GeometrySnapper Class Reference

Snaps the vertices and segments of a Geometry to another Geometry's vertices. More...

`#include <GeometrySnapper.h>`

## Public Types
typedef std::auto_ptr < geom::Geometry > | GeomPtr

## Public Member Functions
| GeometrySnapper (const geom::Geometry &g)
std::auto_ptr< geom::Geometry > | snapTo (const geom::Geometry &g, double snapTolerance)
| Snaps the vertices in the component LineStrings of the source geometry to the vertices of the given snap geometry with a given snap tolerance.
std::auto_ptr< geom::Geometry > | snapToSelf (double snapTolerance, bool cleanResult)
| Snaps the vertices in the component LineStrings of the source geometry to the vertices of itself with a given snap tolerance and optionally cleaning the result.

## Static Public Member Functions
static void | snap (const geom::Geometry &g0, const geom::Geometry &g1, double snapTolerance, geom::GeomPtrPair &ret)
static GeomPtr | snapToSelf (const geom::Geometry &g0, double snapTolerance, bool cleanResult)
static double | computeOverlaySnapTolerance (const geom::Geometry &g)
| Estimates the snap tolerance for a Geometry, taking into account its precision model.
static double | computeSizeBasedSnapTolerance (const geom::Geometry &g)
static double | computeOverlaySnapTolerance (const geom::Geometry &g1, const geom::Geometry &g2)
| Computes the snap tolerance based on input geometries;.

## Detailed Description

Snaps the vertices and segments of a Geometry to another Geometry's vertices.

A snap distance tolerance is used to control where snapping is performed. Snapping one geometry to another can improve robustness for overlay operations by eliminating nearly-coincident edges (which cause problems during noding and intersection calculation). Too much snapping can result in invalid topology being created, so the number and location of snapped vertices is decided using heuristics to determine when it is safe to snap. This can result in some potential snaps being omitted, however.

## Constructor & Destructor Documentation

geos::operation::overlay::snap::GeometrySnapper::GeometrySnapper | ( | const geom::Geometry & | g | ) |
| inline

Creates a new snapper acting on the given geometry

Parameters

  g | the geometry to snap

## Member Function Documentation

static double geos::operation::overlay::snap::GeometrySnapper::computeOverlaySnapTolerance | ( | const geom::Geometry & | g | ) |
| static

Estimates the snap tolerance for a Geometry, taking into account its precision model.

Parameters

  g | a Geometry

Returns
  the estimated snap tolerance

static void geos::operation::overlay::snap::GeometrySnapper::snap | ( | const geom::Geometry & | g0,
|  | const geom::Geometry & | g1,
|  | double | snapTolerance,
|  | geom::GeomPtrPair & | ret
| ) |  |
| static

Snaps two geometries together with a given tolerance.

Parameters

  g0 | a geometry to snap
  g1 | a geometry to snap
  snapTolerance | the tolerance to use
  ret | the snapped geometries as a pair of auto_ptrs (output parameter)

std::auto_ptr<geom::Geometry> geos::operation::overlay::snap::GeometrySnapper::snapTo | ( | const geom::Geometry & | g,
|  | double | snapTolerance
| ) |  |

Snaps the vertices in the component LineStrings of the source geometry to the vertices of the given snap geometry with a given snap tolerance.

Parameters

  g | a geometry to snap the source to
  snapTolerance |

Returns
  a new snapped Geometry

std::auto_ptr<geom::Geometry> geos::operation::overlay::snap::GeometrySnapper::snapToSelf | ( | double | snapTolerance,
|  | bool | cleanResult
| ) |  |

Snaps the vertices in the component LineStrings of the source geometry to the vertices of itself with a given snap tolerance and optionally cleaning the result.

Parameters

  snapTolerance |
  cleanResult | clean the result

Returns
  a new snapped Geometry

The documentation for this class was generated from the following file:

- GeometrySnapper.h