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<book id="index">
<bookinfo>
    <author role="maintainer"><firstname>The GNOME Usability Project</firstname></author>
<copyright>
<year>2002-2012</year>
<holder>Calum Benson, Adam Elman, Seth Nickell, colin z robertson</holder>
</copyright>
<pubdate>2012-10-03</pubdate>
<edition>2.2.3</edition>

<abstract role="description">
<para>This document tells you how to create applications that look right, behave
properly, and fit into the GNOME user interface as a whole. It is written for
interface designers, graphic artists and software developers who will be creating
software for the GNOME environment. Both specific advice on making effective use
of interface elements, and the philosophy and general design principles behind
the GNOME interface are covered.</para>
</abstract>

<legalnotice>
  <para>
      Permission is granted to copy, distribute and/or modify this
      document under the terms of the <citetitle>GNU Free Documentation
      License</citetitle>, Version 1.1 or any later version published
      by the Free Software Foundation with no Invariant Sections, no
      Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy
      of the <citetitle>GNU Free Documentation License</citetitle> from
      the Free Software Foundation by visiting <ulink type="http"
      url="http://www.fsf.org">their Web site</ulink> or by writing to:
      Free Software Foundation, Inc., 59 Temple Place - Suite 330,
      Boston, MA 02111-1307, USA.
  </para>
  <para>
      Many of the names used by companies to distinguish their products and
      services are claimed as trademarks. Where those names appear in any
      GNOME documentation, and those trademarks are made aware to the members
      of the GNOME Documentation Project, the names have been printed in caps
      or initial caps.
  </para>
</legalnotice>

<title>GNOME Human Interface Guidelines 2.2.3</title>

</bookinfo>

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